arXiv Computer Vision

TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views

TAPVid-MV is a new benchmark for tracking any point in 3D across multiple synchronized camera views. It comprises 284 sequences, 1,142 calibrated camera streams, and 109,769 point tracks, covering indoor and outdoor domains and derived from various modalities such as depth, LiDAR, SLAM, and simulation. The dataset is visually verified, and evaluation shows that current multi‑view trackers do not consistently outperform monocular trackers, highlighting geometry recovery as a key bottleneck.

Hugging Face Trending Papers
Jun 24

MVTrack4Gen: Multi-View Point Tracking as Geometric Supervision for 4D Video Generation

Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the reference video. Existing methods based on explicit 3D representations are limited by the accuracy of off-the-shelf reconstruction modules, which often produce inaccurate geometry for dynamic objects in monocular videos.

arXiv Computer Vision
Aug 27

PIVOT: A Multi-Trajectory Dataset and Testbed for Pose, Intrinsics, and Novel Viewpoint Evaluation in Real-World 3D Reconstruction

PIVOT is a new multi‑trajectory dataset and evaluation framework that captures real‑world scenes with diverse camera paths, preserving both sensor‑derived measured poses and COLMAP‑optimized poses along with calibrated and optimized intrinsics. It defines three benchmark families—seen vs. unseen trajectory generalization, measured vs. optimized pose sensitivity, and calibrated vs. optimized intrinsics sensitivity—and introduces a directed pose‑space Chamfer distance to assess pose coverage. The first version of PIVOT includes five scenes recorded with a DJI Mini 4 Pro and offers an open processing and Nerfstudio‑based evaluation toolchain, revealing a consistent quality gap between held‑out and unseen trajectories and significant sensitivity to pose source and camera intrinsics.

By Mary Raymond
arXiv Computer Vision
Aug 27

Point2Pose: Occlusion-Recovering 6D Pose Tracking and 3D Reconstruction for Multiple Unknown Objects Via 2D Point Trackers

Point2Pose is a model‑free method for causal 6D pose tracking of multiple rigid objects using monocular RGB‑D video. It starts from sparse image points and employs a 2D point tracker to maintain long‑range correspondences, allowing instant recovery after complete occlusion. The system also incrementally builds an online Truncated Signed Distance Function (TSDF) representation of the tracked objects and introduces a new multi‑object tracking dataset with motion‑capture ground truth.

By Tzu-Yuan Lin, Ho Jae Lee, Kevin Doherty, Yonghyeon Lee, Sangbae Kim
arXiv Computer Vision
Aug 25

ORBIT++: Benchmarking SfM in the Wild with 360{\deg} Video

arXiv:2608.22039v1 Announce Type: new Abstract: Structure-from-Motion (SfM) is a cornerstone of 3D perception, yet current methods often fail when applied to complex videos involving challenging came...

By Sara Sabour, Linyi Jin, Richard Tucker, Amir Hertz, Marcus Brubaker, Saurabh Saxena, Junhwa Hur, Andrea Tagliasacchi, Deqing Sun, David J. Fleet, Richard Szeliski, Noah Snavely
arXiv Computer Vision
Aug 24

GS-Net: Heterogeneous Vehicle Data Reuse via Generalizable Plug-and-Play 3DGS Module

GS‑Net is a lightweight plug‑and‑play module that expands sparse Structure‑from‑Motion point clouds into dense Gaussian primitives, enabling cross‑sensor view synthesis for autonomous driving. It learns a generalizable initialization for 3D Gaussian Splatting, improving rendering quality for both interpolated and extrapolated camera viewpoints. The authors introduce CARLA‑NVS, a benchmark with 12 uniformly spaced cameras, and show that GS‑Net outperforms standard 3DGS by 2.08 dB PSNR on interpolated views and 1.86 dB on extrapolated views while being 50× faster to initialize.

By Yichen Zhang, Zihan Wang, Jiali Han, Peilin Li, Jiaxun Zhang, Jianqiang Wang, Lei He, Keqiang Li
arXiv Computer Vision
Aug 27

4DStreamCtrl: Interactive Video Generation with Online 4D Control

The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.

By Shiqian Li, Chenguo Lin, Zhiguang Liu, Yu Tang, Jiarong Ou, Rui Chen, Yixin Zhu