arXiv:2608.27529v1 Announce Type: new
Abstract: Streaming 3D reconstruction from extremely long videos requires estimating camera motion and scene geometry online under bounded memory and computation...
By Jiarong Han, Jincheng Xiong, Yuzhou Liu, Linzhe Shi, Changjie Wu, Ning Guo, Mu Xu, Hang Zhang, Ming Qian
The paper introduces LingGS, an online monocular RGB Gaussian splatting SLAM system that decouples feed‑forward geometry prediction from camera tracking. By leveraging a frozen streaming 3D foundation model as a virtual RGB‑D sensor for depth estimation and an explicit geometric solver for camera motion via feature reprojection, LingGS achieves higher tracking accuracy than learned predictions. Experiments on indoor and outdoor datasets demonstrate significant improvements in reconstruction quality, achieving about 7 FPS on a single RTX 4090 and 2–3× the throughput of prior SLAM systems.
By Da Li, Yihan Zang, Ivan Viola, Zeyu Wang, Dominik Engel
LoG-VGGT is a memory‑efficient framework for long‑sequence 3D reconstruction that balances local temporal modeling with global camera consistency. It uses cross‑window attention in a small subset of transformer blocks to propagate information across adjacent temporal windows while keeping memory usage bounded. A global camera consistency refinement module further improves long‑horizon pose stability by enforcing scene‑level constraints through cross‑attention between camera and compact register tokens, leading to better depth accuracy and robust camera pose estimation on multiple benchmarks.
By Jingke Zhou, Chenhang Ma, Zhizhou Zhong, Mingkai Liu, Zhuang Zhou, Yicheng ji, Binghua Su, Bo Cai, Xianliang Huang
arXiv:2605.23889v2 Announce Type: replace
Abstract: Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods of...
By Chong Cheng, Peilin Tao, Nanjie Yao, Guanzhi Ding, Xianda Chen, Yuansen Du, Xiaoyang Guo, Wei Yin, Weiqiang Ren, Qian Zhang, Zhengqing Chen, Hao Wang
arXiv:2609.15795v2 Announce Type: replace
Abstract: Streaming geometric foundation models are emerging as a compelling alternative to SLAM systems. Yet this streaming nature introduces a fundamental...
By Mingkai Liu, Hao Zhao, Xingxing Zuo
arXiv:2609.15795v1 Announce Type: new
Abstract: Streaming geometric foundation models are emerging as a compelling alternative to SLAM systems. Yet this streaming nature introduces a fundamental issu...
By Mingkai Liu, Hao Zhao, Xingxing Zuo
arXiv:2610.01927v1 Announce Type: new
Abstract: Feedforward foundation models have recently shown remarkable 3D reconstruction capabilities. However, existing models exhibit large tracking drift in l...
By Moyang Li, Zihan Zhu, Wei Zhang, Marc Pollefeys, Daniel Barath
Scal3R is a new method for online 3D reconstruction that addresses the failure of traditional models on long videos by decoupling per‑frame depth from global pose estimation. It reformulates reconstruction as a multi‑reference relative pose query, using lightweight learnable tokens (~1% of parameters) injected into a frozen backbone via asymmetric attention to query poses relative to multiple past keyframes. An online pose‑graph optimization with loop closure further suppresses drift, achieving convergence in 8 hours on a single GPU and reducing average absolute trajectory error by over 60% on KITTI while setting state‑of‑the‑art results on several benchmark datasets.
By Chin-Yang Lin, Yang-Che Sun, Cheng Sun, Fu-En Yang, Min-Hung Chen, Yen-Yu Lin, Wei-Chen Chiu, Yu-Lun Liu
arXiv:2603.14528v3 Announce Type: replace
Abstract: In recent years, 3D visual foundation models, pioneered by pointmap-based approaches such as DUSt3R, have attracted a lot of interest, achieving im...
By Shuang Guo, Filbert Febryanto, Lei Sun, Luc Van Gool, Guillermo Gallego
arXiv:2610.34845v1 Announce Type: new
Abstract: Recent multi-view Transformers (e.g., DUSt3R and VGGT) have advanced 3D reconstruction by scaling training data and model capacity from two views to ma...
By Yihang Chen, Bin Tan, Yujun Shen, Yinghao Xu, Nan Xue
HiP3R introduces a hierarchical pose graph approach for long‑horizon 3D reconstruction, addressing the trade‑off between chunk‑level and frame‑level optimization. It first builds a robust chunk‑level Sim(3) graph to set the global layout and scale, then fixes this layout while estimating a single SE(3) camera pose per frame to merge overlapping predictions into a unified trajectory. Experiments on multiple benchmarks show that HiP3R improves camera trajectories and 3D reconstruction quality for both chunk‑based and streaming backends without extra training.
By Zunnan Xu, Shangchen Zhou, Yihang Luo, Chen Change Loy
arXiv:2610.17434v1 Announce Type: cross
Abstract: Recent advances in video world models have enabled plausible interactive environments, yet long-horizon generation places a fundamental demand on vis...
By Junyi Wu, Zekun Li, Chenhongyi Yang, Chen Guo, Lingchen Yang, Yongan Zhang, Xinyi Zhang, Hongbing Hu, Bartek Rymkowski, Srinath Sridhar, Yan Yan, Xijie Huang