arXiv Computer Vision

Anchor3R: Streaming 3D Reconstruction with Transient Anchors for Long-Horizon Visual Mapping

Anchor3R is a streaming 3D reconstruction framework that predicts window-relative poses and local geometry in the current‑frame coordinate system, forming a dense relative‑pose graph for online pose updates and loop‑aware motion averaging. It improves long‑horizon pose accuracy and dense reconstruction quality on indoor, outdoor, driving, and RGB‑D benchmarks, and generalizes from 48‑frame training sequences to streams exceeding 10,000 frames while keeping GPU memory bounded. The method addresses issues of train‑test mismatch, early‑anchor bias, and accumulated drift found in previous streaming models.

arXiv Computer Vision
5d ago

LingGS: Decoupling Feed-Forward Geometry Prediction from Camera Tracking for High-Fidelity Gaussian SLAM

The paper introduces LingGS, an online monocular RGB Gaussian splatting SLAM system that decouples feed‑forward geometry prediction from camera tracking. By leveraging a frozen streaming 3D foundation model as a virtual RGB‑D sensor for depth estimation and an explicit geometric solver for camera motion via feature reprojection, LingGS achieves higher tracking accuracy than learned predictions. Experiments on indoor and outdoor datasets demonstrate significant improvements in reconstruction quality, achieving about 7 FPS on a single RTX 4090 and 2–3× the throughput of prior SLAM systems.

By Da Li, Yihan Zang, Ivan Viola, Zeyu Wang, Dominik Engel
arXiv AI
Sep 21

Think Locally, Refine Globally for Memory-Efficient 3D Reconstruction

LoG-VGGT is a memory‑efficient framework for long‑sequence 3D reconstruction that balances local temporal modeling with global camera consistency. It uses cross‑window attention in a small subset of transformer blocks to propagate information across adjacent temporal windows while keeping memory usage bounded. A global camera consistency refinement module further improves long‑horizon pose stability by enforcing scene‑level constraints through cross‑attention between camera and compact register tokens, leading to better depth accuracy and robust camera pose estimation on multiple benchmarks.

By Jingke Zhou, Chenhang Ma, Zhizhou Zhong, Mingkai Liu, Zhuang Zhou, Yicheng ji, Binghua Su, Bo Cai, Xianliang Huang
arXiv Computer Vision
Sep 4

Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction

Scal3R is a new method for online 3D reconstruction that addresses the failure of traditional models on long videos by decoupling per‑frame depth from global pose estimation. It reformulates reconstruction as a multi‑reference relative pose query, using lightweight learnable tokens (~1% of parameters) injected into a frozen backbone via asymmetric attention to query poses relative to multiple past keyframes. An online pose‑graph optimization with loop closure further suppresses drift, achieving convergence in 8 hours on a single GPU and reducing average absolute trajectory error by over 60% on KITTI while setting state‑of‑the‑art results on several benchmark datasets.

By Chin-Yang Lin, Yang-Che Sun, Cheng Sun, Fu-En Yang, Min-Hung Chen, Yen-Yu Lin, Wei-Chen Chiu, Yu-Lun Liu
arXiv Computer Vision
Oct 23

HiP3R: Hierarchical Pose Graphs for Long-Horizon 3D Reconstruction

HiP3R introduces a hierarchical pose graph approach for long‑horizon 3D reconstruction, addressing the trade‑off between chunk‑level and frame‑level optimization. It first builds a robust chunk‑level Sim(3) graph to set the global layout and scale, then fixes this layout while estimating a single SE(3) camera pose per frame to merge overlapping predictions into a unified trajectory. Experiments on multiple benchmarks show that HiP3R improves camera trajectories and 3D reconstruction quality for both chunk‑based and streaming backends without extra training.

By Zunnan Xu, Shangchen Zhou, Yihang Luo, Chen Change Loy