Exit-and-Join Dynamics for Decentralized Coalition Formation
arXiv:2606. 19683v1 Announce Type: new Abstract: This paper studies coalition formation as a decentralized dynamical process driven by unilateral exit-and-join decisions.
arXiv:2606. 28824v1 Announce Type: cross Abstract: This paper develops a continuum theory of exit-and-join coalition dynamics in nonatomic cooperative games.
arXiv:2606. 19683v1 Announce Type: new Abstract: This paper studies coalition formation as a decentralized dynamical process driven by unilateral exit-and-join decisions.
arXiv:2606. 26139v1 Announce Type: cross Abstract: This paper develops a multiscale model of coalition formation in which strategic exit-and-join decisions are coupled with tactical consensus dynamics inside coalitions.
The paper investigates whether evolutionary stability guarantees that learning agents can achieve cooperative outcomes in a multi‑agent setting. Using a three‑agent governance game, the authors compare the evolutionary basin of attraction with learning basins derived from independent Q‑learning, scaled Boltzmann exploration, and SA–EA BQL. They find that while the evolutionary basin covers the entire sampled grid, only ε‑greedy Q‑learning attains a substantial learning basin, whereas the other methods fail to sustain cooperation, highlighting a disconnect between population‑level stability and finite‑sample learning accessibility.
Cooperation emergence is a central problem in multi-agent systems because decentralized agents must coordinate while adapting to the changing behavior of others. Evolutionary game theory identifies st...
arXiv:2510. 14907v2 Announce Type: replace-cross Abstract: We extend the study of learning in games to dynamics that exhibit non-asymptotic stability.
arXiv:2607. 26788v1 Announce Type: cross Abstract: Clustered federated learning benefits from organizing heterogeneous participants into coalitions that train coalition-specific models, but such clustering is sustainable only if participants prefer their assigned coalition and the required transfers are affordable.
arXiv:2606. 11284v1 Announce Type: cross Abstract: Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare.
arXiv:2606. 02646v1 Announce Type: cross Abstract: Inference-time multi-agent LLM scaling lacks a shared unit: counting nominal agents conflates cost with independent evidence.
arXiv:2604. 15267v2 Announce Type: replace-cross Abstract: It is increasingly important that LLM agents interact effectively and safely with other goal-pursuing agents, yet, recent works report the opposite trend: LLMs with stronger reasoning capabilities behave _less_ cooperatively in mixed-motive games such as the prisoner's dilemma and public goods settings.
arXiv:2608. 04149v1 Announce Type: cross Abstract: Swap regret governs the rate at which uncoupled learning dynamics converge to correlated equilibria in multiplayer general-sum games.
The paper introduces a Lagrangian framework for managing a regenerative commons, framing the problem as a constrained Markov game with a specified depletion budget. It constructs policy sequences from unconstrained solutions, extending time‑average concepts to reset episodes with discounted rewards and terminal costs, and provides theoretical guarantees such as reward‑independent feasibility, cooperative feasibility, and approximate optimality. Experiments on a fishery model using constrained IPPO and MAPPO illustrate how depletion budgets influence stock retention, harvest rewards, and price adaptation.
The paper proposes a mean‑field reinforcement learning framework that models rewards and transitions as functions of an unknown low‑dimensional aggregate statistic of a large agent population. By learning this low‑dimensional representation in an offline setting, the authors demonstrate a provable method for obtaining near‑optimal policies. Experiments on a one‑step routing game inspired by supply‑chain problems show that, with a fixed neural‑network size and optimization budget, the learned representation improves reward prediction and the quality of Nash equilibria compared to baselines that ignore population structure.