Hi-FLoop introduces a hierarchical state‑feedback framework for multi‑agent traffic simulation that reconciles decision time scales over an 8‑second rollout. The model uses eight scene‑level Worlds to maintain joint hypotheses, with an 8‑second Goal, 2‑second Preview, and 1‑second Control hierarchy, and commits only executed prefixes every 0.5 seconds to preserve factual consistency. A joint preview interaction graph and a prefix‑frozen A‑to‑B cascade enable sparse interaction refinement and accurate state recovery, achieving an overall score of 0.689987 on the H‑D public‑validation split and strong oracle‑minADE performance.
whyItMatters":"The paper presents a novel multi‑timescale approach that improves consistency and realism in long‑horizon traffic simulations, as evidenced by its competitive evaluation metrics."
arXiv:2608. 08982v1 Announce Type: new Abstract: Interactive video world models generate rollouts autoregressively under an action stream, yet they are trained and evaluated almost exclusively on factual prediction.
By Yu Ma, Hongli Shi, Xinran Xu
arXiv:2609.08796v2 Announce Type: cross
Abstract: Multi-agent traffic simulation seeks diverse, coordinated, and physically realistic futures from maps and observed history. Long-horizon closed-loop...
By Rx Fan, Z Han
The paper introduces Statebench, a benchmark for evaluating how well video generators track world states across segments, focusing on past-visible, occluded-process, and complex-transition states. It also proposes Stateagent, a method that maintains an explicit entity-state representation, updates it with new prompts, and uses the resulting state to guide video continuation. Experiments show Stateagent raises the overall state score from 45.2 to 69.3 and improves one‑minute story generation.
By Yingmao Miao, Pengfei Zhang, Chaoran Xu, Meng Yu, Jing Tang, Xiangxiang Chu, Chao Shen, Chenhao Lin
arXiv:2608. 08239v1 Announce Type: new Abstract: LLM routers promise efficiency by matching each request to the cheapest adequate model, and are increasingly applied per step inside multi-step agents.
By Ashritha Gonuguntla
arXiv:2607. 15621v1 Announce Type: cross Abstract: Large language models bring instruction following and scene reasoning to end-to-end driving, but their inference latency collides with the control rate a vehicle requires.
By Yun Li, Jiachen Gong, Simon Thompson, Ehsan Javanmardi, Qunli Zhang, Zifan Zeng, Shiming Liu, Peng Wang, Zixuan Guo, Manabu Tsukada
arXiv:2608. 11521v1 Announce Type: cross Abstract: World action models (WAMs) condition robot actions on predicted futures, but iterative video rollout increases deployment latency.
By Chushan Zhang, Jinguang Tong, Xuesong Li, Yikai Wang, Hongdong Li
ForeTime‑VLA is a causal vision‑language‑action policy that distills future‑aware representations from a frozen Fast‑WAM teacher, enabling it to anticipate contact events during conveyor‑belt manipulation. The method compresses current and future video latents into a 64‑dimensional target, uses an eight‑frame history encoder to predict this target along with manipulation phase and time‑to‑transition, and conditions a VLM prefix on future tokens and phase. On a deduplicated conveyor‑belt dataset, ForeTime‑VLA reduces test MAE by 2.63% and L2 by 3.02%, while real‑robot experiments show significantly higher grasp success rates compared to the next‑best reference.
whyItMatters":"The approach demonstrates that distilling future‑token knowledge from a world‑action model can improve dynamic manipulation performance without the computational cost of running the teacher at inference time."
By Siyuan Ma, Yutian Zhang, Boshi Zhang, Qinglian Wu, Jiaqi Zhai, Dong Wei, Xiaojin Huang
arXiv:2608. 09124v1 Announce Type: new Abstract: Temporal decisions in language-model systems often depend on both symbolic task state and elapsed wall-clock time, such as cache expiration, job completion, quota resets, deadlines, or stale sessions.
By Sam Siavoshian, Omar Ramadan, Amir K. Saeed, Benjamin A. Johnson, Amin Mohamed El-Amin Diab, Benjamin M. Rodriguez
arXiv:2607. 28399v1 Announce Type: new Abstract: Computer-use agents often fail on transient GUI events because they produce the correct action only after the relevant window has already closed.
By Zihan Dong, Rui Qian, Qishi Zhan, Dongshen Peng, Kaixin Li, Yu Li
arXiv:2608.23565v1 Announce Type: new
Abstract: An interactive world model must follow the user's actions, remember the places it has shown, and stream in real time. The tension is structural: contro...
By Zhifei Chen, Luozhou Wang, Guibao Shen, Dongyu Yan, Shuai Yang, Tianshuo Xu, Yihua Du, Wei Wang, Tianyi Gui, Lianghua Huang, Yingcong Chen
arXiv:2608. 05784v1 Announce Type: new Abstract: Computer-use agents pay full frontier inference to re-derive routines their user has already performed, because an agent's memory today records what the user said, not what the user did.
By Nossa Iyamu