arXiv:2608.30692v1 Announce Type: new
Abstract: Video world models are increasingly used as simulators, yet visual fidelity alone does not show that a model maintains the hidden state of the world. W...
By Joonghyuk Shin, Yicong Hong, Jaesik Park, Xun Huang
arXiv:2609.38691v1 Announce Type: new
Abstract: Streaming video generators allow users to dynamically modulate video synthesis via mid-stream prompt switching. Existing streaming methods can respond...
By Zejing Rao, Ketong Ren, Xiaoqiang Liu, Yiping Meng, Guoxin Zhang, Fan Tang
arXiv:2606. 09803v1 Announce Type: cross Abstract: We present \textbf{Echo-Memory}, a controlled study of memory mechanisms in action-conditioned world models.
By Wayne King, Zeyue Xue, Yuxuan Bian, Jie Huang, Haoran Li, Yaowei Li, Yaofeng Su, Yuming Li, Haoyu Wang, Shiyi Zhang, Songchun Zhang, Yuwei Niu, Sihan Xu, Junhao Zhuang, Haoyang Huang, Nan Duan
arXiv:2609.28466v1 Announce Type: new
Abstract: Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environme...
By Harold Haodong Chen, Rongjin Guo, Disen Lan, Wen-Jie Shu, Hongfei Zhang, Hanzhe Hu, Shengtao Yao, Zixin Zhang, Guibin Zhang, Zhefan Rao, Jinxiu Liu, Yexin Liu, Rui Peng, Yuhao Liu, Bin Ren, Shuai Yang, Yukang Chen, Salman Khan, Ying-Cong Chen, Ser-Nam Lim, Rynson W. H. Lau, Nicu Sebe, Yu Cheng, Ming-Hsuan Yang, Qifeng Chen
StateCraft introduces a new architecture that separates a persistent, updatable abstract state from the visual state in video world models. By pairing a language model with a video diffusion model, it tracks entity changes over time and conditions visual generation on this abstract state. The approach is evaluated on generative interfaces and a new benchmark, showing improved generation quality, memory usage, and controllability, while enabling direct editing of unseen states and extending to spatial 3D environments.
By Lorenzo Venturoli, Nedko Savov, Xi Wang, Marc Pollefeys, Luc Van Gool
arXiv:2609.39563v1 Announce Type: new
Abstract: Existing video language models encode sampled RGB frames independently, so a long video must either exhaust the token budget or drop the changes betwee...
By Can Zhang, Xiaotian Han, Junyuan Shang, Yuchen Ding, Zhenyu Zhang, Shuohuan Wang, Dianhai Yu, Ruirui Li
Oneira is an interactive video world model that links open-ended generation with persistent interaction. It uses a coding agent to manage an extensible world state, allowing newly generated or discovered entities to become actionable and ensuring that changes made by an agent are retained across video segments. Experiments demonstrate that Oneira supports consistent interaction with new objects while preserving prior interaction effects over long horizons.
By Xindi Yang, Baolu Li, Liam Lee, Zhenfei Yin, Songxin Zhang, Zhuoyang Song, Xu Jia, Jianfei Cai, Tien-Tsin Wong, Bingyi Jing, Mengyue Yang
arXiv:2610.34926v1 Announce Type: new
Abstract: An action seen once and the same action seen three times receive the same action-recognition label, so that supervision does not require a model to cou...
By Yihao Hu, Pan Wang, Yitong Lin, Zhihao Wen, Deyuan Liu, Hang Wang, Mingda Wan, Yiwen Zhao, Yutong Li, Yuchen Mao, Tao Lin
An action seen once and the same action seen three times receive the same action-recognition label, so that supervision does not require a model to count. Answers shared across histories that differ i...
arXiv:2608. 08982v1 Announce Type: new Abstract: Interactive video world models generate rollouts autoregressively under an action stream, yet they are trained and evaluated almost exclusively on factual prediction.
By Yu Ma, Hongli Shi, Xinran Xu
arXiv:2610.02205v1 Announce Type: new
Abstract: Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. Howeve...
By Zheng-Hui Huang, Guixu Lin, Yu-Ju Tsai, Jian-Kai Zhu, Fengbo Lan, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang
The paper introduces Watch-Think-Interact (WTI), a closed-loop framework for multi-question streaming video reasoning that maintains compact natural-language memory entries linked to video time ranges. WTI decides whether to answer, continue watching, or recall relevant past intervals for each question, avoiding replay of the full history. The authors build a large dataset, WTI-82K, and a training method, Stream-GDPO, achieving state‑of‑the‑art performance on StreamingBench and OVO-Bench.
By Ziheng Huang, Yicheng Bao, Xueheng Li, Zhenkun Gao, Bangwei Liu, Kunquan Li, Yuxiang Shen, Bangyan Li, Xuejiao Wang, Changbo Wang, Gaoqi He