arXiv:2606. 24470v1 Announce Type: new Abstract: A real-time agent for general computer use - with games as the most demanding case - must act within tens of milliseconds while still planning over seconds.
By Bojie Li, Noah Shi
arXiv:2606. 05597v1 Announce Type: new Abstract: Training vision-language web agents with multi-step RL is compute-intensive, with two dominant forms of inefficiency: idle GPUs in synchronous RL, and trajectories that use more steps and tokens than necessary.
By Hao Bai, Rui Yang, Chenlu Ye, Spencer Whitehead, Aviral Kumar, Tong Zhang
arXiv:2606. 08094v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) policies are typically shipped as Python/PyTorch stacks that assume a workstation-class GPU, a mismatch for the hardware on which robots actually run.
By Khanh D. Nguyen, Hung T. Ho, Chinh T. Nguyen, Thanh Q. Duong, Linh D. Le, Duy M. H. Nguyen, Vien A. Ngo, An T. Le
arXiv:2607. 25487v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models translate natural-language commands into robot action sequences, but leading systems on the LIBERO-Plus robustness benchmark use three- to seven-billion-parameter backbones whose memory demands can exceed embedded robotic budgets.
By Minhyeok Lee, Chiyoung Kim, Chanhoe Gu, Seongrok Kim, Sanghyuk Roy Choi, Donghwan Hwang, Donghun Ryu, Seokhyun Kim
arXiv:2605. 21854v2 Announce Type: replace-cross Abstract: Vision-Language-Action (VLA) models have rapidly converged on a small set of architectural patterns: discrete-token autoregression (e.
By Zhi Liu
arXiv:2607. 26055v1 Announce Type: cross Abstract: Generalist manipulation policies increasingly take the form of action-chunking flow policies built on large pretrained backbones.
By Sungjae Park, Shubham Tulsiani