Hugging Face Trending Papers

MatReplace: A Reference-Free, Conditioning-Aligned Benchmark for Material Replacement in Interior Scenes

arXiv AI
Aug 26

MatReplace: A Reference-Free, Conditioning-Aligned Benchmark for Material Replacement in Interior Scenes

MatReplace is a new reference‑free benchmark for evaluating material replacement in interior scenes, assessing edits on local material correctness, global lighting harmony, outside preservation, and inside structure. It offers three tracks that vary the conditioning signal—instruction only, instruction plus region mask, and material reference image—allowing systematic comparison of different editing approaches. Results show that while closed‑source editors excel at named‑material rendering, grounding materials from pixel references remains a significant challenge.

By Mingzhe Du, Thong Thanh Nguyen, Nguyen Tran Cong Duy, See-Kiong Ng, Luu Anh Tuan
arXiv Computer Vision
Oct 8

Do Vision Models Learn Physical Constraints or Rendering Shortcuts? A Counterfactual Benchmark for Grounded Physical Consistency

The paper introduces a counterfactual benchmark to evaluate whether vision models understand physical constraints or merely learn rendering shortcuts. Using Mitsuba 3, it generates 5,500 synthetic images across 500 scene families, each with a clean image and ten violations (shadows, reflections, support, surface response, occlusion). Diagnostic baselines (LLaVA‑1.5‑7B, Qwen2.5‑VL‑7B, InternVL3.5‑8B) achieve 64.0–67.8 % macro‑F1 on a held‑out synthetic test set, but performance drops to 40.8 % for LLaVA‑1.5‑7B under an intervention shift, indicating reliance on rendering cues rather than true physical reasoning.

By M. Moein Esfahani, Sepehr Salem, Mohammed Alser, Vince Calhoun
arXiv Computer Vision
Oct 26

SREdit: Scene Response Guided Appearance Editing for Projection Mapping

SREdit is a response‑guided framework that improves projection‑based appearance editing by estimating a scene response map from a reconstructed scene. This map indicates how strongly projected illumination can affect different surface regions, allowing the system to adapt editing strength across the object while preserving registration with the fixed physical surface. Experiments with two pretrained image editors show that SREdit enhances projected appearance quality and reproduction fidelity, adding less than one second per image with negligible VRAM overhead, and participants consistently preferred its results in a user study.

By Yuqiao Xia, Yuchen Deng, Ziheng Chang, Bingyao Huang
arXiv Computer Vision
Oct 2

STAGE: Subspace-Targeted Affine Generative Erasure for Text-to-3D Models

STAGE is a training‑free, closed‑form framework for concept erasure in native text‑to‑3D generators. It treats erasure as a stage‑aware editing problem, applying low‑dimensional affine corrections separately to the structural and appearance stages of the pipeline. Experiments on the TRELLIS generator show that STAGE outperforms adapted baselines, achieving a composite score of 66.7 versus 53.2 across 15 shape, material, and object concepts.

By Karol Dziekan, Przemys{\l}aw Spurek, Dawid Malarz
arXiv Computer Vision
Oct 26

Do Image Editing Models Understand Lighting?

arXiv:2606.26738v3 Announce Type: replace Abstract: While recent advancements in generative image editing models have achieved stunning visual fidelity, it remains an open question whether these syst...

By Tim K\"uchler, Johann-Friedrich Feiden, Matthias Nie{\ss}ner, Carsten Rother
arXiv AI
Sep 30

Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenes

Code4Scene is a benchmark that evaluates coding agents on constructing and editing 3D scenes in Unreal Engine. It tests agents on two tasks: construction, where they must build a scene from open‑ended language, and editing, where they must recover a target scene from reference images while preserving everything else. The benchmark measures task fulfillment, artifact integrity, and physical validity, revealing that construction and editing performance are correlated but not interchangeable, with agents struggling most with spatial composition and precise edits.

By Xiaokang Ye, Siddhant Hitesh Mantri, Zimeng Chen, Edward Zhang, Zhaoxu Zheng, Yuanheng Li, Yizhao Chen, Tianyang Huang, Lianhui Qin