arXiv:2608. 06075v1 Announce Type: cross Abstract: Commercial vision-language models are reshaping computer vision, with visual priors broad enough to rival task-specific systems.
By Shilin Hu, Jingyi Xu, Dimitris Samaras, Hieu Le
The paper introduces a counterfactual benchmark to evaluate whether vision models understand physical constraints or merely learn rendering shortcuts. Using Mitsuba 3, it generates 5,500 synthetic images across 500 scene families, each with a clean image and ten violations (shadows, reflections, support, surface response, occlusion). Diagnostic baselines (LLaVA‑1.5‑7B, Qwen2.5‑VL‑7B, InternVL3.5‑8B) achieve 64.0–67.8 % macro‑F1 on a held‑out synthetic test set, but performance drops to 40.8 % for LLaVA‑1.5‑7B under an intervention shift, indicating reliance on rendering cues rather than true physical reasoning.
By M. Moein Esfahani, Sepehr Salem, Mohammed Alser, Vince Calhoun
The paper introduces AgenticShadow, a new dataset of 17,138 image‑mask‑target triplets created through an offline agentic workflow that combines physics‑motivated generation, failure detection, feedback‑driven retry, candidate selection, and deterministic correction. This approach addresses the long‑standing lack of diverse paired shadow‑free training data by leveraging existing shadow detection datasets and producing realistic shadow‑free targets. Models trained on AgenticShadow show significant improvements, reducing color distribution differences by 50.5% and cross‑domain LAB RMSE by 19.7‑37.5% compared to prior work.
By Shilin Hu, Jingyi Xu, Dimitris Samaras, Hieu Le
Material replacement is a common interior-design operation: changing the material of a selected surface while preserving its geometry, surroundings, and illumination. Despite its commercial relevance,...
MatReplace is a new reference‑free benchmark for evaluating material replacement in interior scenes, assessing edits on local material correctness, global lighting harmony, outside preservation, and inside structure. It offers three tracks that vary the conditioning signal—instruction only, instruction plus region mask, and material reference image—allowing systematic comparison of different editing approaches. Results show that while closed‑source editors excel at named‑material rendering, grounding materials from pixel references remains a significant challenge.
By Mingzhe Du, Thong Thanh Nguyen, Nguyen Tran Cong Duy, See-Kiong Ng, Luu Anh Tuan
arXiv:2512.06174v3 Announce Type: replace
Abstract: Generating realistic cast shadows for inserted foreground objects requires reasoning about scene geometry and illumination. However, most learning-...
By Shilin Hu, Jingyi Xu, Akshat Dave, Dimitris Samaras, Hieu Le
OccludeBench is a manually curated benchmark that tests vision‑language models (VLMs) on their ability to recover fully occluded objects from remaining visual evidence. The benchmark distinguishes direct cases—requiring recovery from a specific physical cue such as a shadow or reflection—from inferential cases, which rely on broader scene context. Across five VLMs, accuracy averages 42.7 % on direct cases versus 62.7 % on inferential cases, a 20‑point gap, while humans achieve 63.4 % and 68.5 % respectively with no significant gap. The study introduces OccludeTrace, a four‑stage diagnostic that isolates the failure point, revealing that models struggle most when recovering the relevant object from the full image projection. Interventions such as inpaint‑then‑confront reduce the gap to a statistically non‑significant difference for models with image‑generation capabilities.
By Jasin Cekinmez, Addison J. Wu, Ryo Mitsuhashi, Linrong Cai, Xingyu Fu, Zhuang Liu
arXiv:2608.23238v1 Announce Type: new
Abstract: We present Mover360, a controllable object manipulation framework for 360{\deg} images. Unlike perspective images, 360{\deg} images in equirectangular...
By Haoyi Zhong, Fang-Lue Zhang, Andrew Chalmers, Taehyun Rhee
arXiv:2610.07887v1 Announce Type: cross
Abstract: Unified multimodal models (UMMs) integrate understanding and generation, yet their generative behavior is rarely governed by what they understand abo...
By Chufan Shi, Cheng Yang, Tiannuo Yang, Isadora White, Yiwei Chen, Taylor Berg-Kirkpatrick, Xuezhe Ma
arXiv:2604.19254v2 Announce Type: replace
Abstract: Popular low-rank parameter-efficient fine-tuning (PEFT) methods represent adaptation as separate updates to selected backbone weights, without main...
By Xianming Li, Zongxi Li, Tsz-fung Andrew Lee, Jing Li, Haoran Xie, Qing Li
We present Fluid-Gen-Zero, a training-free framework for physics-aware fluid-object interaction video generation that decouples physical reasoning from appearance synthesis. Our key insight is to dele...
EditHero is presented as the first benchmark for long-horizon, part-level 3D editing, featuring natural-language instructions and target images for both geometry and texture. The benchmark uses a deterministic assembly engine that produces the exact target after each edit, and every sequence is manually reviewed. It compares non-agentic top‑down methods with LLM/VLM agent bottom‑up approaches, finding that the latter follow instructions more closely and preserve unedited parts better, though each edit takes minutes.
By Ruihan Yu, Yu-Ju Tsai, Muyao Niu, Runyi Li, Lian Fu, Hanqing Liu, Zheng-Hui Huang, Yonghao Yu, Sho Kuno, Ming-Hsuan Yang, Kaipeng Zhang, Zhixiang Wang