arXiv AI

A learner-free swarm reaches the explore-exploit equilibrium: A self-organized attractor approximating the reinforcement-learning solution

arXiv Machine Learning
Oct 22

Self-organizing reinforcement learning: a learner-free swarm approaches the explore-exploit optimum

The paper demonstrates that a minimal foraging swarm can approach the explore/exploit optimum of reinforcement learning without any learner or reward signal. Agents use heavy‑tailed Levy flights to explore, recruit neighbors via a threshold cascade on their proximity network, and disperse as patch crowds, creating a cycle that balances exploration and exploitation. The swarm attains the shape of the ideal‑free distribution (committed foragers track richness with slope 0.94) and reaches this allocation dynamically in about 150 steps, though it remains slightly exploitable and does not achieve the exact equilibrium.

By Galen J. Wilkerson
arXiv AI
Aug 18

UC-PSRO: Utility-Conditioned Policy-Space Response Oracles with a Communication-Dropout Curriculum for Game-Theoretic Course-of-Action Generation in Adversarial Swarms

arXiv:2608. 15372v1 Announce Type: new Abstract: We study generating game-theoretically optimized Courses of Action (COAs) for a Blue UAS swarm against an adaptive Red adversary in a communication-degraded environment, motivated by (but not derived from) a public U.

By Phillip Jiang
arXiv AI
Sep 24

Evolutionary Stability Does Not Guarantee Learning Accessibility: A Multi-Agent Reinforcement Learning Perspective on Cooperation Emergence

The paper investigates whether evolutionary stability guarantees that learning agents can achieve cooperative outcomes in a multi‑agent setting. Using a three‑agent governance game, the authors compare the evolutionary basin of attraction with learning basins derived from independent Q‑learning, scaled Boltzmann exploration, and SA–EA BQL. They find that while the evolutionary basin covers the entire sampled grid, only ε‑greedy Q‑learning attains a substantial learning basin, whereas the other methods fail to sustain cooperation, highlighting a disconnect between population‑level stability and finite‑sample learning accessibility.

By Yijie Wang
arXiv AI
Oct 26

Effectiveness of Curriculum Learning Depends on Reward Sparsity and Competing Optima

The paper investigates how curriculum learning affects reinforcement learning in a minimal policy learning model. It shows that when rewards are dense, curricula offer only marginal benefits, but when rewards are sparse, curricula become essential for learning to occur. The study also highlights that competing objectives—minimizing effort versus maximizing reward—create distinct optima that curricula can help navigate by reducing reward sparsity and reshaping the reward landscape.

By John J. Vastola, Ann Huang, Satpreet H. Singh, Samuel J. Gershman, Kanaka Rajan
arXiv AI
Aug 25

Reinforcing the World's Edge: A Continual Learning Problem in the Multi-Agent-World Boundary

The paper studies a stationary decentralized Markov game where a focal agent experiences drifting rewards and dynamics due to learning peers, framing this as an agent‑centric continual reinforcement‑learning problem. It introduces the concept of an invariant core—maximal abstract patterns common to many successful trajectories—and proves a worst‑case conditioning theorem linking trajectory‑law drift to success coverage. The authors provide theoretical guarantees for survival horizon, first‑exit law, and regret, and validate their predictions with solvable models and empirical studies in continual control, cue‑MNIST, and Level‑Based Foraging.

By Dane Malenfant
arXiv Machine Learning
Aug 28

Shared Actors Need Not Share Critics: Effects of Value Mismatch in Parallel Reinforcement Learning

The paper investigates the problem of sharing a single critic across multiple parallel environments in reinforcement learning. It shows that when environments assign different expected returns to the same state, a shared critic must reconcile conflicting value targets, which can distort advantage estimates and misguide policy updates. The authors propose a simple fix—providing the critic with the environment index—demonstrating through bandit models and experiments on CartPole, MuJoCo, BipedalWalker, and 16 Procgen games that this conditional critic stabilizes learning and boosts returns, achieving a 40.8% improvement in aggregate normalized return on unseen levels.

By Zhenya Liu, Yang Meng, Zhuokai Zhao, Xuefeng Liu, Yuxin Chen
arXiv AI
Sep 24

ANO: Robust Policy Optimization via Bounded, Redescending Gain Fields

The paper introduces Anchored Neighborhood Optimization (ANO), a new policy‑optimization method that directly designs a smooth, bounded gain field for the probability‑ratio surrogate objective. ANO anchors the identity map at a ratio of one, peaks at a specified trust‑region boundary, and limits the influence of extreme off‑policy samples while providing a bounded, redescending pull on outliers. Empirical results show ANO consistently outperforms existing methods on Atari and MuJoCo benchmarks, and it remains robust under aggressive learning‑rate settings.

By Yiheng Zhang, Yiming Wang, Kaiyan Zhao, Zhenglin Wan, Jiayu Chen, Leong Hou U