arXiv:2609.25757v1 Announce Type: new
Abstract: What is the least recurrent memory needed to reproduce a specified expert under partial observability? The instantaneous requirement is the conditional...
By Xianyao Li, Fang Xu, Rui Min, Ruitong Tian, Jing Du
arXiv:2608. 04232v1 Announce Type: new Abstract: Biological systems must regulate competing needs under limited perceptual bandwidth, where sharpening one estimate costs the capacity to sharpen the others.
By St John Grimbly, Nicolas Kuske, Evert A. Boonstra, Bruce A. Bassett, Charel van Hoof, Rowan Hodson, Benjamin Rosman, Ryan Smith, Mark Solms, Jonathan P. Shock
arXiv:2608. 01425v1 Announce Type: cross Abstract: Training LLM-based multi-agent systems with multi-agent reinforcement learning is rapidly gaining traction, and a parallel line of work argues that such systems should be judged by their behavior, not only their reward.
By Yi Mao, Andrew Perrault
arXiv:2608. 15372v1 Announce Type: new Abstract: We study generating game-theoretically optimized Courses of Action (COAs) for a Blue UAS swarm against an adaptive Red adversary in a communication-degraded environment, motivated by (but not derived from) a public U.
By Phillip Jiang
The paper proposes CANOPY, a minimalist reinforcement learning protocol that addresses two common pitfalls—signal starvation and policy drift—in outcome‑only RL for long‑horizon interactive tasks. By scaling same‑task exploration, keeping updates on‑policy, and anchoring updates with KL divergence, CANOPY enables a Qwen3‑14B agent to achieve top leaderboard results on the AppWorld coding benchmark without auxiliary supervision or elaborate scaffolding. The approach also improves performance on SWE‑bench for a Qwen3.5‑9B model.
By Liming Pu, Xiaoxia Li, Yifu Liu, Teng Cao, Bin Yang
arXiv:2607. 17922v1 Announce Type: cross Abstract: Most reinforcement learning controllers for these networks assume stationary conditions, and the few that handle change react to the external environment while leaving the network's internal state unexamined.
By Wen Qiu, Zhiqiang He, Wei Zhao, Hiroshi Masui
The paper studies a stationary decentralized Markov game where a focal agent experiences drifting rewards and dynamics due to learning peers, framing this as an agent‑centric continual reinforcement‑learning problem. It introduces the concept of an invariant core—maximal abstract patterns common to many successful trajectories—and proves a worst‑case conditioning theorem linking trajectory‑law drift to success coverage. The authors provide theoretical guarantees for survival horizon, first‑exit law, and regret, and validate their predictions with solvable models and empirical studies in continual control, cue‑MNIST, and Level‑Based Foraging.
By Dane Malenfant
The paper proposes a principled communication strategy for multi‑agent reinforcement learning that gates messages based on the KL divergence between agents’ belief distributions over a latent world state. Each agent maintains a softmax belief derived from its LSTM hidden state and only communicates when disagreement exceeds a fixed threshold. Experiments on Predator‑Prey and MPE simple_spread show that this KL‑belief gating can match or surpass existing methods, improving performance and reducing variance in certain settings.
By Teoman Kaman
The paper investigates the problem of sharing a single critic across multiple parallel environments in reinforcement learning. It shows that when environments assign different expected returns to the same state, a shared critic must reconcile conflicting value targets, which can distort advantage estimates and misguide policy updates. The authors propose a simple fix—providing the critic with the environment index—demonstrating through bandit models and experiments on CartPole, MuJoCo, BipedalWalker, and 16 Procgen games that this conditional critic stabilizes learning and boosts returns, achieving a 40.8% improvement in aggregate normalized return on unseen levels.
By Zhenya Liu, Yang Meng, Zhuokai Zhao, Xuefeng Liu, Yuxin Chen
Most reinforcement learning controllers for these networks assume stationary conditions, and the few that handle change react to the external environment while leaving the network's internal state unexamined. We show that sustained non-stationarity damages this internal state directly: as objectives shift, neurons progressively fall dormant and the shared policy loses the capacity to learn.
arXiv:2601. 17454v2 Announce Type: replace-cross Abstract: Centralized value learning underlies a broad class of multi-agent reinforcement learning methods, but its claimed advantage is typically evaluated in settings that confound coordination structure with function approximation and partial observability.
By Muhammad Ahmed Atif, Nehal Naeem Haji, Mohammad Shahid Shaikh, Muhammad Ebad Atif
arXiv:2609.23269v1 Announce Type: cross
Abstract: In a decentralized multi-robot team under partial observability, the fact that decides a robot's next action is often visible only to a teammate. Exi...
By Howard Wang, Han Zheng, Cathy Wu