The paper introduces the concept of "narrative captivity," a failure mode where large language models (LLMs) accept an unchallenged, one-sided narrative as complete and align with the narrator’s interpretation during multi‑turn moral consultations. Using a benchmark of 5,078 interpersonal‑conflict scenarios across six moral dimensions, the authors find that narrative captivity is widespread across 17 LLMs, with end‑state judgments shifting by an average of 25 percentage points compared to single‑turn baselines. Stage‑level analysis attributes this shift largely to preference optimization, and while four inference‑time strategies offer partial mitigation, they do not fully resolve the issue.
By Yuhe Wu, Guangyu Wang, Yujie Chen, Jiatong Zhang, Yuran Chen, Yutong Zhang, Xiyin Cheng, Wenpeng Cao, Zhuang Liu, Guang Zhang
The study introduces a World Values Survey–grounded simulation framework to test whether large language model agents can faithfully represent diverse human value systems. In about 4,000 conversations with 1,200 personas across three models, more than half of the agents failed to express their assigned value profiles from the start, and only 2–7% drifted over time. The results show systematic deviations from the intended value distributions and reveal that simulated dialogues differ from human discussions in their balance of stylistic consistency and semantic diversity.
By Farah Atif, Sougata Saha, Monojit Choudhury
arXiv:2606. 18256v1 Announce Type: cross Abstract: LLM-based chatbots are increasingly applied in interpersonal domains such as counseling and peer support, where establishing human-AI rapport is crucial yet remains challenging.
By Yoonseok Oh, Inseo Jung, Jinkyu Kim, Jungbeom Lee, Minwoo Kang, Suhong Moon
The paper introduces a three-tier persona vector to generate diverse, realistic user inputs for evaluating tool-augmented LLM agents. The vector includes 23 dimensions: categorical demographics, continuous behavioral traits, and continuous emotional states, plus a query-complexity overlay. Experiments on 64,698 conversations show that these persona dimensions produce measurable differences in agent performance and realistic scenario-reactive behavior.
The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.
By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V
PERSONAWEAVER is a new approach to procedural character generation that separates world building from behavioral specification, using manually curated banks of moral positions and conversational reactions to diversify character behavior. By applying this method across ten realistic and fantastical settings and three large language models, the system produces broader moral and interactional response distributions, varied interpersonal language, response length, sentiment, and less archetypal world attribute combinations compared to prior work.
By Maan Qraitem, Kate Saenko, Bryan A. Plummer