arXiv Computer Vision

RoadOcc Learns When to Persist, Transport, or Refresh Memory for Roadside Occupancy Prediction

RoadOcc is a new method for roadside occupancy prediction that learns to route information among three memory sources: Persist (fixed-coordinate history), Transport (velocity-addressed history), and Refresh (current evidence). It employs dynamic-aware cross‑attention, multi‑scale voxel velocity estimation, and velocity‑guided dynamic sparse fusion to combine these sources efficiently. On the InfraOcc dataset, RoadOcc achieves 65.29 mIoU and 32.37 dynamic mIoU, outperforming the previous STCOcc baseline by significant margins.

arXiv Computer Vision
3d ago

DAPEVO: Deep Adaptive Patch Frame-Event Visual Odometry

DAPEVO is a learned visual odometry system that independently estimates image and event correspondences at shared patch locations and fuses their correlation evidence before motion refinement. It maintains image and event descriptors for each tracked patch, using a learned scalar gate to combine modality-specific correlation embeddings for each patch–frame edge, followed by a shared recurrent refinement and bundle‑adjustment update. The method supports event‑only observations and modality‑aware keyframe culling, achieving low trajectory error even when RGB frames are sparse or degraded, outperforming DPVO, RAMP‑VO, and event‑only DEVO on UZH‑FPV and TartanEvent datasets.

By Luca Gandolfi, Simone Nascivera, Roberto Pellerito, Rong Zou, Chiara Plizzari, Davide Scaramuzza
arXiv Machine Learning
Sep 1

Driving on Memory

arXiv:2608.31029v1 Announce Type: cross Abstract: End-to-end autonomous driving models plan future trajectories from raw sensor input. While earlier driving benchmarks often measured deviation from t...

By Christian L\"owens, Thorben Funke, Alexandru Paul Condurache
arXiv Computer Vision
Aug 31

Deflickering Vision-Based Occupancy Networks through Lightweight Spatio-Temporal Correlation

The paper introduces OccLinker, a lightweight plugin for vision‑based occupancy networks that reduces flickering by efficiently merging historical static and motion cues with current features via a dual cross‑attention mechanism. It generates correction components to refine base network predictions and proposes a new temporal consistency metric to quantify flickering. Experiments on two benchmark datasets show that OccLinker improves performance with minimal computational overhead while effectively diminishing flickering artifacts.

By Fengcheng Yu, Haoran Xu, Canming Xia, Ziyang Zong, Guang Tan
arXiv Computer Vision
Aug 31

LayerRecall: A State-Conditioned Memory Router for Long-Horizon Consistency in Video Generation

LayerRecall is a memory router for autoregressive video diffusion that selectively retrieves and injects historical key/value states into specific layers of the model, based on the current context. It addresses the problem that existing memory mechanisms expose nonlocal history but do not guarantee effective use, by recognizing that different layers prefer current, recent, or distant context. The method, combined with Cross‑Horizon Prediction Matching, achieves state‑of‑the‑art long‑range consistency on MemoBench and MovieBench while maintaining local continuity and incurring negligible inference overhead.

By Yixuan Ding, Jiahao Kong, Wei Huang, Ruijie Quan, Yi Yang
arXiv AI
Jun 2

DeepIPCv3: Event-Aware Multi-Modal Sensor Fusion for Sudden Pedestrian Crossing Avoidance

arXiv:2606. 01277v1 Announce Type: cross Abstract: Current end-to-end autonomous driving systems predominantly rely on frame-based sensors, which suffer from inherent perception latency and motion blur during highly dynamic encounters, specifically sudden pedestrian crossings.

By Oskar Natan, Andi Dharmawan, Aufaclav Zatu Kusuma Frisky, Jazi Eko Istiyanto, Jun Miura
arXiv AI
6d ago

TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations

TrackEverything is a 3D point tracker that overcomes the trade‑off between sparse long‑horizon tracking and dense short‑clip tracking by representing videos as persistent 3D scene tracks in world coordinates. It introduces voxel‑based de‑duplication at sliding‑window boundaries, a two‑stage refinement process (endpoint refiner and lightweight trajectory refiner), and a 3D WAFT module that replaces memory‑heavy 4D correlation volumes with efficient feature sampling. The method can track all visible points in videos longer than 1000 frames using only 40 GB of GPU memory, outperforming existing dense trackers on short clips and matching sparse trackers on long sequences.

By Ayush Jain, Sreeharsha Paruchuri, Ishita Gupta, Fan Zhang, Tanner Schmidt, Jakob Engel, Katerina Fragkiadaki, Adam W. Harley