arXiv Computer Vision

Does Dynamic-Point Filtering Help When Texture Is Scarce? A Controlled Study of ORB-SLAM2 Front-Ends in Synthetic Indoor Scenes

The study evaluates whether dynamic-point filtering improves ORB‑SLAM2 performance in low‑texture indoor scenes by systematically varying texture and scene dynamics in synthetic sequences. Using stereo, RGB‑D, and ground‑truth data, the authors compare ORB‑SLAM2 without filtering, with an optical‑flow/epipolar filter (FLOW), and with a multi‑view depth‑consistency filter (GEOM), measuring trajectory error, tracking completeness, and static‑feature retention. Results show filtering mainly helps in highly dynamic environments; at the lowest texture level it reduces tracking completeness, and ORB‑SLAM2 fails to initialize in static low‑texture scenes, with GEOM discarding more static keypoints than FLOW. "whyItMatters":"The findings challenge the assumption that dynamic‑point filtering always benefits SLAM, highlighting its limited effectiveness in low‑texture settings and guiding future filter design."

arXiv Computer Vision
Sep 24

Know-Your-Scene (KYS)-SLAM: Hierarchical Semantic-Motion Priors for Feature Matching in Stereo Visual SLAM

Know-Your-Scene (KYS)-SLAM extends ORB‑SLAM3 by replacing binary feature rejection with continuous correspondence modulation based on semantic, panoptic, and motion priors. Each keypoint is augmented with hierarchical compatibility scores that down‑weight features on independently moving objects while preserving static structure, using a training‑free depth‑aware ego‑motion model and self‑calibrating thresholds. Across 21 stereo sequences, KYS‑SLAM achieves a 17.4% ATE RMSE reduction on outdoor KITTI, 27.7% on indoor EuRoC, and significant improvements on dynamic and synthetic datasets without per‑sequence tuning.

By Preeti Chatterjee, Jin Lu, Jin Sun, Suchendra M. Bhandarkar
Hugging Face Trending Papers
Jul 2

DL-VINS-Factory: A Modular Framework for Learned Visual Front-Ends in Visual-Inertial SLAM

Deep-learning features excel in visual matching, yet their practical value in tightly coupled visual-inertial SLAM (VI-SLAM) remains insufficiently characterized. We present DL-VINS-Factory, a unified framework that integrates learned feature extractors (ALIKED, RaCo, SuperPoint, XFeat) with either Lucas--Kanade (LK) optical-flow tracking or LightGlue (LG) descriptor matching.

arXiv Computer Vision
5d ago

Evaluation of Front-End Feature Matching for Lunar Visual SLAM

The study evaluates eleven feature detector–matcher combinations for lunar visual SLAM using synthetic, lunar-testbed, and terrestrial-analogue datasets. SuperPoint pairings outperform SIFT with ratio-tested FLANN in a rotation-only metric on lunar testbeds, but SIFT excels when rotation and translation are jointly scored on synthetic data. In stereo VO, SuperPoint maintains tracking across all datasets, while classical detectors are more sensitive to lighting conditions, and the fastest learned combination is SuperPoint with LightGlue.

By Guillem Casadesus Vila, Grace Gao
arXiv Computer Vision
Sep 18

EliGSiR: Continual RGB-D Mapping with Gaussian Splatting under Bounded Compute

EliGSiR is a continual RGB‑D mapping method that extends 3D Gaussian Splatting to online settings by adaptively allocating optimization resources. It introduces Map‑Guided View Scheduling to filter redundant views, Load‑Adaptive Fidelity to adjust supervision resolution, and Targeted Geometry Growth to add geometric capacity only where needed. The approach is evaluated on Replica, TUM RGB‑D, ScanNet++, and real sensor sequences, achieving higher reconstruction quality and faster performance than several baselines.

By Bj\"orn Ellensohn, Elmar Rueckert, Christian Rauch
arXiv Computer Vision
Sep 24

DAVIO: Dense Monocular-Inertial SLAM with Feed-Forward Initialization and Pose-Conditioned Mapping

DAVIO is a dense monocular‑inertial SLAM system that leverages a single multi‑view depth model (Depth Anything 3) for both initialization and mapping. It starts up quickly by solving a feature‑free linear system from a five‑image window and IMU pre‑integration, then uses a VIO filter whose metric poses condition the depth model during tracking. The system corrects residual scale along viewing rays, preserves metric baselines, and refines the map with a gravity‑preserving sub‑map graph, achieving earlier start‑up, lower localization error, and more accurate dense maps than state‑of‑the‑art feed‑forward mappers on both EuRoC and building‑scale ORI datasets.

By Jaafar Mahmoud, Arthur Movsesyan, Mikhail Iumanov, Sergey Kolyubin
arXiv AI
Sep 2

VOIM: Training-Free Open-Vocabulary 3D Instance Mapping for RGB-D and Monocular SLAM

VOIM (Voxel‑Grounded Online Instance Manager) is a training‑free system that builds open‑vocabulary 3D instance maps from RGB‑D or monocular RGB input by deferring label and instance decisions until sufficient soft evidence accumulates per voxel across views. Across four perception configurations on ScanNet++, VOIM outperforms the strongest online RGB‑D system, OVO‑SLAM, by 4.8–11.7 mIoU, and achieves 44.07 mIoU under a like‑for‑like protocol, winning all ten scenes. The method also runs unchanged on monocular RGB, matching baseline performance on Replica, and produces exportable occupancy grids that support free‑form instance queries.

By Sangmin Song, Sarath Kodagoda, Marc G. Carmichael, Karthick Thiyagarajan, Amal Gunatilake, Kelly Prentice, Jodi Martin