arXiv Computer Vision

Non-Uniform Quantisation for 3DGS Compression

The paper introduces a non‑uniform quantisation scheme designed for 3D Gaussian Splatting (3DGS) models, addressing their high bitrate demands. By applying importance‑weighted quantisation and merging, the method adapts to the data distribution and removes post‑voxelisation redundancy. Experiments on benchmark datasets show state‑of‑the‑art compression performance, and the scheme is compatible with any point‑cloud representation, positioning it as a candidate for future MPEG 3DGS standardisation.

arXiv Computer Vision
Aug 28

KISS-GS: 3D Gaussian Splatting Compression Kept Simple

KISS-GS is a modular compression pipeline for 3D Gaussian Splatting (3DGS) scenes that separates compression from training. It first compacts a vanilla 3DGS scene by 15.7× using state‑of‑the‑art pruning, then encodes the result into the SOG‑XT image‑based format, achieving an additional 6.6× reduction. Optional encoding‑aware fine‑tuning can further cut the size by 2.2×, yielding total reductions of 85× to 319× on standard benchmarks while enabling web‑native decoding.

By Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann, Adrian Szatmari, Paul Schlack, Florian Barthel, Peter Eisert, Anna Hilsmann
arXiv Machine Learning
Jul 2

Efficient Compression of Structured and Unstructured Volumes via Learned 3D Gaussian Representation

arXiv:2607. 01164v1 Announce Type: new Abstract: Recent work has shown that implicit neural representations (INRs) can be trained to effectively compress structured and unstructured volume data, allowing for direct data querying with a reduced memory footprint.

By Landon Dyken, Sharmistha Chakrabarti, Nathan Debardeleben, Steve Petruzza, Qi Wu, Will Usher, Sidharth Kumar
arXiv Computer Vision
4d ago

ZipMVS: Multi-View Stereo with Compressed Cost Volumes

ZipMVS is a multi‑view stereo (MVS) approach that focuses on reducing memory usage while maintaining high‑quality 3D reconstructions. It introduces a new depth‑hypothesis strategy that compresses the cost volume, significantly lowering GPU memory consumption. Experiments on the DTU and Tanks and Temples datasets demonstrate that ZipMVS delivers competitive reconstruction quality compared to other efficiency‑oriented MVS methods.

By Guanglin Jin, Hongshan Yu, Javier Civera, Zhaoxin Li
arXiv Machine Learning
Jun 30

Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance

arXiv:2506. 07069v2 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, combining high-quality reconstruction with efficient rendering.

By Zhican Wang, Guanghui He, Lingjun Gao, Dantong Liu, Shell Xu Hu, Chen Zhang, Zhuoran Song, Nicholas Lane, Hongxiang Fan
arXiv Computer Vision
2d ago

NanoGS: Training-Free Gaussian Splat Simplification

arXiv:2603.16103v3 Announce Type: replace Abstract: 3D Gaussian Splat (3DGS) enables high-fidelity, real-time novel view synthesis by representing scenes with large sets of anisotropic primitives, bu...

By Butian Xiong, Rong Liu, Tiantian Zhou, Meida Chen, Zhiwen Fan, Andrew Feng