Explicit 3D Gaussian Models for Fast, Mesh-Free Compression of Structured and Unstructured Volumes
Read the original on arXiv Machine Learning →The Flow has not summarised this story yet — read it at arXiv Machine Learning.
The Flow has not summarised this story yet — read it at arXiv Machine Learning.
arXiv:2607. 01164v1 Announce Type: new Abstract: Recent work has shown that implicit neural representations (INRs) can be trained to effectively compress structured and unstructured volume data, allowing for direct data querying with a reduced memory footprint.
The paper introduces SVRecon, a generalizable neural surface reconstruction framework that uses sparse volumetric representations to achieve high-resolution 3D reconstruction. It employs a two-stage architecture: first predicting occupied voxels with an occupancy network, then rendering only within those regions using specialized sparse algorithms. This approach allows reconstruction at resolutions up to 512³ on 32 GB hardware, producing smoother and more precise surfaces, especially in sparse-view scenarios.
The paper introduces a unified sample‑based Gaussian encoding method that represents structured grids, unstructured meshes, and particle data under a single fixed‑budget formulation. By initializing and refining Gaussian primitives directly from input samples while maintaining a prescribed primitive count, the method achieves higher reconstruction accuracy with fewer primitives—up to 4.8 dB higher PSNR and roughly a 44× reduction in primitive count compared to prior approaches. For time‑varying data, warm‑starting from the previous timestep further reduces optimization effort while preserving reconstruction quality.
arXiv:2605.26616v2 Announce Type: replace Abstract: While 3D Gaussian Splatting has achieved remarkable success in photorealistic novel view synthesis, its pursuit of fast and high-fidelity 3D recons...
arXiv:2610.23050v1 Announce Type: new Abstract: Recent progress in 3D generation has motivated growing interest in compact generative representations of complex 3D scenes. For native 3D Gaussian scen...
KISS-GS is a modular compression pipeline for 3D Gaussian Splatting (3DGS) scenes that separates compression from training. It first compacts a vanilla 3DGS scene by 15.7× using state‑of‑the‑art pruning, then encodes the result into the SOG‑XT image‑based format, achieving an additional 6.6× reduction. Optional encoding‑aware fine‑tuning can further cut the size by 2.2×, yielding total reductions of 85× to 319× on standard benchmarks while enabling web‑native decoding.