arXiv Machine Learning

Efficient Compression of Structured and Unstructured Volumes via Learned 3D Gaussian Representation

arXiv:2607. 01164v1 Announce Type: new Abstract: Recent work has shown that implicit neural representations (INRs) can be trained to effectively compress structured and unstructured volume data, allowing for direct data querying with a reduced memory footprint.

arXiv Computer Vision
Sep 17

Generalizable Neural Reconstruction of High-Fidelity Surfaces via Sparse Volumetric Representations

The paper introduces SVRecon, a generalizable neural surface reconstruction framework that uses sparse volumetric representations to achieve high-resolution 3D reconstruction. It employs a two-stage architecture: first predicting occupied voxels with an occupancy network, then rendering only within those regions using specialized sparse algorithms. This approach allows reconstruction at resolutions up to 512³ on 32 GB hardware, producing smoother and more precise surfaces, especially in sparse-view scenarios.

By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Ming Xu, Hieu Le, Pascal Fua
arXiv Machine Learning
Sep 16

3D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction

The paper introduces a unified sample‑based Gaussian encoding method that represents structured grids, unstructured meshes, and particle data under a single fixed‑budget formulation. By initializing and refining Gaussian primitives directly from input samples while maintaining a prescribed primitive count, the method achieves higher reconstruction accuracy with fewer primitives—up to 4.8 dB higher PSNR and roughly a 44× reduction in primitive count compared to prior approaches. For time‑varying data, warm‑starting from the previous timestep further reduces optimization effort while preserving reconstruction quality.

By Michael R. Martin, Joseph Insley, Victor A. Mateevitsi, Silvio Rizzi, Kwan-Liu Ma
arXiv Computer Vision
Aug 28

KISS-GS: 3D Gaussian Splatting Compression Kept Simple

KISS-GS is a modular compression pipeline for 3D Gaussian Splatting (3DGS) scenes that separates compression from training. It first compacts a vanilla 3DGS scene by 15.7× using state‑of‑the‑art pruning, then encodes the result into the SOG‑XT image‑based format, achieving an additional 6.6× reduction. Optional encoding‑aware fine‑tuning can further cut the size by 2.2×, yielding total reductions of 85× to 319× on standard benchmarks while enabling web‑native decoding.

By Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann, Adrian Szatmari, Paul Schlack, Florian Barthel, Peter Eisert, Anna Hilsmann
arXiv Computer Vision
Sep 23

Point Diffusion Mamba: Unified Diffusion-State-Space Modeling for Single-View 3D Reconstruction under Data Scarcity

Point Diffusion Mamba (PDM) is a new method that fuses diffusion models with state‑space modeling to perform single‑view 3D reconstruction when training data are scarce. It uses a lightweight reconstruction module for unordered point‑clouds, a Local Geometric Aggregation module combined with Mamba blocks to capture both global geometry and local detail, and a Hierarchical Feature Integration Network to merge high‑level semantic and local geometric features for each point. A Dynamic Weighted Sampling strategy further improves reconstruction quality by integrating generative priors, and experiments on ShapeNet and Pix3D show that PDM outperforms existing state‑of‑the‑art approaches.

By Wei Zhou, Xinzhe Shi, Xingxing Hao, Xing Hao, Kang Li, Jinye Peng, Ying He
arXiv Machine Learning
Sep 22

Neural Residual Modeling for Scientific Data Compression under Guaranteed Error Bounds

The paper introduces a new compression pipeline for scientific simulation data that combines Residual Vector Quantization (RVQ) with a U‑Net post‑processing network to correct pixel‑space residuals, followed by a Guaranteed Autoencoder (GAE) that enforces block‑wise error bounds. The U‑Net is trained to predict spatially structured residuals, addressing limitations of latent‑space only approaches. Experiments on S3D, JHTDB, and E3SM datasets show improved NRMSE and compression ratios compared to RVQ alone while maintaining strict error guarantees.

By Surya Majumder, Liangji Zhu, Sanjay Ranka, Anand Rangarajan
Hugging Face Trending Papers
Sep 3

Sparse auto-regressive modeling for scene generation from multi-view images

The paper introduces SPAR3S, a sparse voxel‑aligned 3D latent generative model that completes 3D scenes from sparse, unconstrained multi‑view images. By representing only occupied voxels in a compact latent space and training a masked autoregressive transformer with photometric supervision via differentiable 3D Gaussian Splatting, the method predicts missing latent tokens and spatial support, enabling efficient and spatially consistent generation of unseen regions. Experiments on synthetic indoor scenes and RealEstate10k demonstrate higher novel‑view quality and real‑world applicability compared to prior work.