arXiv:2610.34263v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a promising approach for fast, high-quality novel-view rendering. However, its large parameter size remains...
By Wenqing Wang, Huimin Zeng, Yun Fu
arXiv:2603.28431v4 Announce Type: replace
Abstract: Although 3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, its prohibitive storage overhead severely hinders practical deploy...
By Xuan Deng, Xiandong Meng, Hengyu Man, Qiang Zhu, Tiange Zhang, Debin Zhao, Xiaopeng Fan
arXiv:2610.20590v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting (3DGS) methods enable efficient reconstruction of 3D scenes from sparse multi-view images in a single forward pass,...
By Seungmi Choi, Ji-Hyoun Choi, Suhyun Jo, Tae-Gwon Park, Hui Yong Kim
Anchor3DGS introduces a pose‑free, feed‑forward 3D Gaussian Splatting framework that replaces pixel‑aligned Gaussian prediction with a compact anchor‑based representation. By placing 3D anchors guided by information entropy, the method concentrates primitives in visually complex regions while ensuring broad spatial coverage, and each anchor aggregates multi‑view features to generate local Gaussians. A lightweight feature enhancement module refines the coarse RGB output, resulting in state‑of‑the‑art novel view synthesis quality with an order of magnitude fewer Gaussian primitives than prior approaches.
By Sheng Ye, Jiangke Lin, Fudong Wang, Yi Yuan, Zhen-Hui Dong, Yong-Jin Liu
The paper introduces SAGA, a volumetric video codec that uses sparse 4D anchors to guide Gaussian splatting for dynamic scene representation. By hierarchically arranging anchors and employing coordinate‑based INR decoders, SAGA shares geometry and appearance across primitives, captures long‑range dependencies with an orthogonality‑informed slot‑update strategy, and achieves substantial BD‑rate reductions on the Neu3D test set.
By Ge Gao, Siyue Teng, Chanqgi Wang, Fan Zhang, Nantheera Anantrasirichai, Jui Chiu Chiang, Wen-Hsiao Peng, David Bull
The paper introduces COSA-GS, a new compression method for 3D Gaussian Splatting that avoids spatial aggregation by using anchor-wise causal factorization. It builds a compact learnable anchor latent from geometry context and fuses it with the geometry context to create an anchor context for attribute coding, employing only linear transformations and activations. The method is trained with rate–distortion optimization, adaptive Gaussian pruning, and quantization-aware training to ensure bit‑exact entropy decoding across platforms, achieving state‑of‑the‑art compression performance with fast, consistent cross‑platform decoding.
By Pengpeng Yu, Yueru Chen, Fei Song, Tai Qin, Qi Zhang, Jing Wang, Yulan Guo
The paper introduces Iterative Gaussian Synopsis, a top‑down unfolding framework that generates compact, progressive levels of detail for 3D Gaussian Splatting (3DGS). Starting from a full‑resolution 3DGS model, it iteratively prunes Gaussian primitives using a learnable mask, building a multi‑level hierarchy that preserves visual quality while reducing storage. The method combines hierarchical spatial grids with a shared Anchor Codebook to capture global structure and local details, enabling efficient, level‑specific rendering with minimal data overhead.
By Yuqin Lu, Yihua Dai, Yang Zhou, Guiqing Li, Shengfeng He
arXiv:2605.25563v2 Announce Type: replace
Abstract: While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, exis...
By Pengpeng Yu, Runqing Jiang, Qi Zhang, Dingquan Li, Jing Wang, Yulan Guo
arXiv:2610.19538v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) enables high-quality, real-time novel view synthesis but requires significant storage and transmission resources. Mapping...
By Huiping Ren, Shuai Wan, Luqian Bai, Zhang Chen, Fuzheng Yang
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded.
arXiv:2611.06593v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting enables efficient generalizable novel view synthesis, but existing pixel-aligned methods often generate highly redun...
By Yuxi Hu, Jun Zhang, Wei Mao, Yuchen Rao, Friedrich Fraundorfer
The paper introduces a fusion‑aware hierarchical Gaussian patch representation that enables direct class‑guided generation of 3D Gaussian Splatting (3DGS) objects. By decomposing irregular Gaussian sets into canonical local patches and encoding them as structured tokens, the method fuses global class semantics with patch‑level geometry, appearance, spatial correspondence, and rendering‑sensitive cues. A structure‑aware rectified flow model, conditioned on patch positions and coupled with global‑local velocity prediction and density‑aware weighting, produces class‑conditioned 3DGS objects within seconds, achieving more coherent geometry, sharper local details, and better multi‑view consistency than baseline models.
By Yizhao Wang, Jingbo Wang, Guantao Zhang