arXiv Computer Vision

GSCV++: Lightweight 3D Gaussian Splatting Sequence Compression via Standard Video Codecs

arXiv Computer Vision
Aug 28

KISS-GS: 3D Gaussian Splatting Compression Kept Simple

KISS-GS is a modular compression pipeline for 3D Gaussian Splatting (3DGS) scenes that separates compression from training. It first compacts a vanilla 3DGS scene by 15.7× using state‑of‑the‑art pruning, then encodes the result into the SOG‑XT image‑based format, achieving an additional 6.6× reduction. Optional encoding‑aware fine‑tuning can further cut the size by 2.2×, yielding total reductions of 85× to 319× on standard benchmarks while enabling web‑native decoding.

By Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann, Adrian Szatmari, Paul Schlack, Florian Barthel, Peter Eisert, Anna Hilsmann
arXiv Computer Vision
4d ago

Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors

The paper introduces SAGA, a volumetric video codec that uses sparse 4D anchors to guide Gaussian splatting for dynamic scene representation. By hierarchically arranging anchors and employing coordinate‑based INR decoders, SAGA shares geometry and appearance across primitives, captures long‑range dependencies with an orthogonality‑informed slot‑update strategy, and achieves substantial BD‑rate reductions on the Neu3D test set.

By Ge Gao, Siyue Teng, Chanqgi Wang, Fan Zhang, Nantheera Anantrasirichai, Jui Chiu Chiang, Wen-Hsiao Peng, David Bull
arXiv Computer Vision
Aug 31

Non-Uniform Quantisation for 3DGS Compression

The paper introduces a non‑uniform quantisation scheme designed for 3D Gaussian Splatting (3DGS) models, addressing their high bitrate demands. By applying importance‑weighted quantisation and merging, the method adapts to the data distribution and removes post‑voxelisation redundancy. Experiments on benchmark datasets show state‑of‑the‑art compression performance, and the scheme is compatible with any point‑cloud representation, positioning it as a candidate for future MPEG 3DGS standardisation.

By Bert Van hauwermeiren, Patrice Rondao Alface, Adrian Munteanu
arXiv Computer Vision
Sep 1

Projection-Aware End-to-End Learned Video Compression for 360-Degree Video

The study examines how different two‑dimensional projections of spherical 360‑degree video affect end‑to‑end neural compression. Seven JVET‑360Lib formats were evaluated using a scale‑space flow model on standard test sequences, with performance measured by PSNR, spherical PSNR, weighted spherical PSNR, and BD‑rate. Results show that equirectangular and padded equirectangular projections yield the best compression efficiency with the neural model, while cubemap‑based formats excel with conventional HM‑16.16 codecs, highlighting that projection choice is codec‑dependent.

By Niloofar Maani