arXiv:2606. 04275v1 Announce Type: cross Abstract: We present a novel theoretical framework for deep reinforcement learning (RL) in continuous environments by modeling the problem as a continuous-time stochastic process, drawing on insights from stochastic control.
By Saket Tiwari, Tejas Kotwal, George Konidaris
arXiv:2510.26672v3 Announce Type: replace-cross
Abstract: At the heart of reinforcement learning are actions -- decisions made in response to observations of the environment. Actions are equally fund...
By Ruimin He, Shaowei Lin
arXiv:2607. 23726v1 Announce Type: cross Abstract: Exploration in sparse-reward long-horizon tasks poses significant challenges for reinforcement learning.
By Zahra Abdalla Elashaal, Afef Hfaiedh, Nahla Khraief, Issmail Ellabib, Giansalvo Cirrincione
arXiv:2608. 15700v1 Announce Type: new Abstract: Background: Distillation of training targets generated thru search/planning has proven useful in reinforcement learning, but search can take exceedingly long.
By Gavin B. Rens
arXiv:2607. 01525v1 Announce Type: cross Abstract: This monograph provides an introduction to mean field reinforcement learning through the lens of Markov decision processes arising from large-population stochastic control with mean field interactions and common noise.
By Ren\'e Carmona, Mathieu Lauri\`ere
arXiv:2105. 00990v3 Announce Type: replace Abstract: Autonomous control in high-dimensional, continuous state spaces is a persistent and important challenge in the fields of robotics and artificial intelligence.
By Adrian P. Pope, Jaime S. Ide, Daria Micovic, Henry Diaz, David Rosenbluth, Lee Ritholtz, Jason C. Twedt, Thayne T. Walker, Kevin Alcedo, Daniel Javorsek
The paper introduces Graph-Guided Quasimetric Dense Reward (G2QDR), a framework that learns a state connectivity model to predict pairwise connectivity strengths in asymmetric environments. These strengths are converted into scalar auxiliary dense rewards, offering continuous guidance across hierarchical levels. G2QDR can be integrated into any existing Goal-Conditioned Hierarchical Reinforcement Learning architecture and shows empirical performance improvements in sparse reward settings with modest computational cost.
By Shuyuan Zhang, Zihan Wang, Xiao-Wen Chang, Doina Precup
arXiv:2609.06882v1 Announce Type: cross
Abstract: Diffusion policies offer a powerful and expressive parameterization for continuous control. Yet, their integration with reinforcement learning remain...
By Mahmoud Selim, Cristina Cipriani, Karl H. Johansson
We’ve developed a hierarchical reinforcement learning algorithm that learns high-level actions useful for solving a range of tasks, allowing fast solving of tasks requiring thousands of timesteps. Our algorithm, when applied to a set of navigation problems, discovers a set of high-level actions for walking and crawling in different directions, which enables the agent to master new navigation tasks quickly.
arXiv:2606. 28671v1 Announce Type: new Abstract: Stackelberg differential games (SDGs) provide a powerful framework for hierarchical decision-making in stochastic and continuous-time environments, yet their solution remains computationally challenging due to the complexity of traditional dynamic programming and Hamilton-Jacobi-Bellman-Isaacs (HJBI) methods, especially in high-dimensional systems.
By Congde Hu, Danping Li, Lin Xu, Wenying Xu