arXiv:2607. 19232v1 Announce Type: new Abstract: Hierarchical Reinforcement Learning (HRL) intends to separate strategic planning from primitive execution.
By Kshitij Kumar Srivastava, Kshitij Jerath
arXiv:2608.30406v1 Announce Type: new
Abstract: Goal-conditioned reinforcement learning struggles with long horizons when rewards are sparse. While a planner can provide subgoals to guide a low-level...
By Olivier Serris, St\'ephane Doncieux, Olivier Sigaud
arXiv:2512. 18336v2 Announce Type: replace-cross Abstract: This paper explores the impact of dynamic entropy tuning in Reinforcement Learning (RL) algorithms that train a stochastic policy.
By Youssef Mahran, Zeyad Gamal, Ayman El-Badawy
arXiv:2607. 29294v1 Announce Type: new Abstract: We present HBPI-UCRL, a model-based algorithm for hierarchical reinforcement learning (HRL) that learns high-level and low-level policies in parallel.
By Anders Jonsson, Emilie Kaufmann, Gianmarco Tedeschi, Lorenzo Steccanella
arXiv:2606. 06673v1 Announce Type: new Abstract: Sparse rewards and heterogeneous task sequences remain persistent challenges in Reinforcement Learning (RL), often resulting in slow convergence, weak generalization, and inefficient exploration.
By Ujjwal Bhatta, Utsabi Dangol, Sumaly Bajracharya, Rodrigue Rizk, KC Santosh
The paper introduces Graph-Guided Quasimetric Dense Reward (G2QDR), a framework that learns a state connectivity model to predict pairwise connectivity strengths in asymmetric environments. These strengths are converted into scalar auxiliary dense rewards, offering continuous guidance across hierarchical levels. G2QDR can be integrated into any existing Goal-Conditioned Hierarchical Reinforcement Learning architecture and shows empirical performance improvements in sparse reward settings with modest computational cost.
By Shuyuan Zhang, Zihan Wang, Xiao-Wen Chang, Doina Precup