arXiv:2603. 16410v2 Announce Type: replace-cross Abstract: Creative plot generation presents a fundamental challenge for language models: transforming a concise premise into a coherent narrative that sustains global coherence, character development, pacing, tone consistency, and emotional progression.
By Abhinav Thorat, Ravi Kolla, Jyotin Goel, Madhav Kataria, Niranjan Pedanekar
arXiv:2607. 13189v1 Announce Type: cross Abstract: We present RAGthoven, our system for SemEval-2026 Task 1 (MWAHAHA), Subtask A (multilingual constrained humor generation in English, Spanish, and Chinese).
By Marek \v{S}uppa, Vikt\'oria Ondrejov\'a, Lucia Ganajov\'a, Gregor Karetka, Daniel Skala
arXiv:2606. 17391v1 Announce Type: cross Abstract: Long-form serialized audio drama, with arcs that run for 200 to 800 episodes, is a major creative medium and a setting where frontier large language models (LLMs) fail.
By Logan Mann, Abdur Rahman, Mohammad Saifullah, Taaha Kazi, Vasu Sharma
arXiv:2608.30068v1 Announce Type: new
Abstract: Films communicate through deliberate creative choices, including lighting, color, composition, editing, dialogue, music, and sound. Humans naturally in...
By Kaishuu Shinozaki-Conefrey, Olivier Pascaud, Robin Courant, Xi Wang, Dimitris Samaras, Vicky Kalogeiton
arXiv:2608. 07460v1 Announce Type: cross Abstract: While post-training improves the capabilities of large language models (LLMs), it generally lowers their output diversity and creativity, negatively impacting tasks that explicitly require creativity (e.
By Ananya Sahu, Mohit Bansal, Elias Stengel-Eskin
As generative multimedia evolves from static image synthesis to complex, interleaved visual narratives, a foundational bottleneck has emerged: the judgment crisis. While human perception naturally synthesizes the temporal and logical flow of a story, automated evaluation systems remain largely "blind" to sequential continuity, often failing to distinguish between a coherent narrative and a semantically shuffled or contradictory sequence.
The paper investigates how Large Language Models (LLMs) construct fictional worlds, specifically examining setting as a measurable aspect of storyworld creation. By generating 1,000 AI stories per model in English and German and comparing them to human-authored fiction from Project Gutenberg, the authors classify narrative space into five categories—action, perceived, visual, descriptive, and no space—using fine‑tuned BERT classifiers. Results show that human texts mainly use action space, grounding narratives in character-environment interaction, while LLMs consistently overproduce perceived space, focusing on atmosphere and affect, with this pattern varying by model and language.
By Katrin Rohrbacher, Bj\"orn Nieth, Emmanuelle Salin, Bjoern Eskofier, Michaela Mahlberg
arXiv:2510. 20091v3 Announce Type: replace-cross Abstract: Creativity is often seen as a hallmark of human intelligence.
By Zhaoyi Joey Hou, Bowei Alvin Zhang, Yining Lu, Bhiman Kumar Baghel, Anneliese Brei, Ximing Lu, Meng Jiang, Faeze Brahman, Snigdha Chaturvedi, Haw-Shiuan Chang, Daniel Khashabi, Xiang Lorraine Li
arXiv:2605. 17064v2 Announce Type: replace Abstract: Large language models are optimized for instruction following and agentic tasks remain poorly aligned with the requirements of high-quality creative writing.
By Jan Zierstek, Matteo Batelic, Maya Medjad, Tim Sch\"onenberger
arXiv:2603. 13545v2 Announce Type: replace Abstract: AI development has a fiction dependency problem.
By Katherine Elkins
arXiv:2507. 18043v2 Announce Type: replace-cross Abstract: Inference-time steering methods offer a lightweight alternative to fine-tuning large language models (LLMs) and vision-language models (VLMs) by modifying internal activations at test time without updating model weights.
By Duy Nguyen, Archiki Prasad, Elias Stengel-Eskin, Mohit Bansal
Sofroniew et al. (2026) showed that emotion concepts in Claude Sonnet 4.5 are encoded as vectors whose geometry mirrors human affect psychology. This study replicates that finding using the base pretrained model google/gemma-2-27b, generating 205,200 Claude Sonnet 4.5 stories, extracting 171 emotion vectors, and recovering a similar affective circumplex with principal components explaining comparable variance. The analysis further identifies a sharp geometric seam at layers 22‑26, demonstrates that much of the geometry already exists in static token embeddings, and shows that the geometry predicts token‑level co‑activation with high correlation.
By Adam Hollowell