Hugging Face Blog

Introducing new audio and vision documentation in 🤗 Datasets

arXiv Machine Learning
Aug 24

AudioWorldSim: Realistic Binaural Audio Datasets For World Models

AudioWorldSim is an open‑source platform that generates realistic binaural audio datasets for training and evaluating audio‑based machine learning models, especially world models. It extends Meta’s SoundSpaces 2.0 by automating random agent navigation and correcting continuous sound composition. The project is publicly available on GitHub to support reproducibility in research.

By Luis Vitor Zerkowski, Luiz Velho
arXiv AI
Jun 9

Audio-FLAN: An Instruction-Following Dataset for Unified Audio Understanding and Generation of Speech, Music, and Sound

arXiv:2502. 16584v2 Announce Type: replace-cross Abstract: Recent advancements in audio tokenization have significantly enhanced the integration of audio capabilities into large language models (LLMs).

By Liumeng Xue, Ziya Zhou, Jiahao Pan, Zixuan Li, Shuai Fan, Yinghao Ma, Sitong Cheng, Dongchao Yang, Haohan Guo, Yujia Xiao, Xinsheng Wang, Zixuan Shen, Chuanbo Zhu, Xinshen Zhang, Tianchi Liu, Ruibin Yuan, Zeyue Tian, Haohe Liu, Xingjian Du, Emmanouil Benetos, Ge Zhang, Yike Guo, Wei Xue
arXiv Machine Learning
Oct 9

BEANS-Next and ROOTS: Broadening Audio-Language Capabilities for Bioacoustics

The paper introduces BEANS-Next, a comprehensive benchmark covering acoustic perception, biological category recognition, scene understanding, and in-context learning in bioacoustics, and shows that current audio‑language models perform poorly outside the narrow label‑centric tasks traditionally evaluated. To address this gap, the authors present ROOTS, a large‑scale training dataset enriched with curated real‑world data, behavioral and acoustic metadata, and synthetic generation, which improves performance across all BEANS‑Next task groups. Both the benchmark and dataset are released as open‑source resources to accelerate research in bioacoustics and ethology.

By Christos Plachouras, David Robinson, Marius Miron, Gagan Narula, Paul Laisn\'e, Anthony L. T. Fine, Benno Weck, Ellen Gilsenan-McMahon, Diane Kim, Laura Hay Mack, Maddie Cusimano, Sara Keen, Lukas Rauch, Benjamin Hoffman, Emmanuel Chemla, Emmanouil Benetos, Johan Pauwels, Milad Alizadeh, Matthieu Geist, Olivier Pietquin
arXiv AI
Sep 24

SsgCaps: A controlled dataset for the evaluation of sound scene generation algorithms

SsgCaps is a publicly available dataset of human-engineered sound scenes, each paired with a precisely structured prompt that guides the sampling process. The prompts are drawn from a predefined action-based typology, enabling extensive yet plausible sampling. A comparative quantitative analysis shows only small differences between the open and private versions, supporting the recommendation of the open version for benchmarking sound scene generation algorithms.

By Modan Tailleur (LS2N), Junwon Lee (LS2N), Laurie M Heller (LS2N), Mathieu Lagrange (LS2N), Keunwoo Choi, Brian McFee, Keisuke Imoto, Yuki Okamoto