Regret Minimization with Adaptive Opponents in Repeated Games
arXiv:2606. 06486v1 Announce Type: new Abstract: In this paper, we study regret minimization in repeated games with \emph{adaptive} opponents who can respond based on histories of play.
arXiv:2606. 06486v1 Announce Type: new Abstract: In this paper, we study regret minimization in repeated games with \emph{adaptive} opponents who can respond based on histories of play.
The paper investigates how the choice of geometry in online mirror descent affects performance, particularly when loss gradients are sparse. It introduces randomized block‑norm mirror maps that interpolate between Euclidean and entropic geometries, achieving polynomial‑in‑dimension regret improvements over standard methods for various convex sets. The authors also demonstrate that naive alternation between mirror maps can lead to linear regret and propose a Hedge‑based meta‑algorithm that competes with the best mirror map in a finite portfolio, achieving near‑optimal regret for random block geometries.
arXiv:2607. 23333v1 Announce Type: cross Abstract: We revisit the regret loss framework introduced in Park et al.
arXiv:2602. 23116v3 Announce Type: replace Abstract: We consider the problem of regularized best-response max-regret minimization in online RLHF under general preferences and bandit feedback.
arXiv:2605. 21107v2 Announce Type: replace Abstract: We study constrained online convex optimization with adversarial time-varying constraints.
arXiv:2608. 15050v1 Announce Type: new Abstract: We study online convex optimization with dueling (pairwise comparison) feedback, where the learner observes only a binary preference between two queried points.
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
arXiv:2609. 26978v1 Announce Type: cross Abstract: We study online inverse linear optimization with a fixed unknown linear utility: in each round, an environment presents a compact action set, the learner recommends an action from it, and the environment returns an action that maximizes the utility over the same set.
arXiv:2610. 01181v1 Announce Type: new Abstract: We consider stochastic games with independent controlled chains and unknown transition kernels, where players observe only their local states and realized payoffs.
arXiv:2609.22839v1 Announce Type: cross Abstract: Can simple learning rules keep their regret bounded in self-play? Recent work achieves constant regret bounds through modified regularization and hig...
arXiv:2602.08372v2 Announce Type: replace Abstract: We study dynamic regret minimization in non-stationary online learning, with a primary focus on follow-the-regularized-leader (FTRL) methods. FTRL...
The paper introduces a straightforward framework that transforms dynamic regret minimization into switching regret minimization by constructing an unbiased random sequence for any comparator sequence. Using this reduction, the authors derive dynamic regret bounds for strongly convex and exp-concave losses of “~O(T^{1/3}P_T^{2/3})” and for general convex losses of “O(√{T(1+P_T)})”, matching known minimax optimal results. The approach leverages off-the-shelf switching regret algorithms and controlled variance to achieve these bounds.