arXiv Machine Learning

Block-Norm Geometries for Online Mirror Descent with Sparse Losses

The paper investigates how the choice of geometry in online mirror descent affects performance, particularly when loss gradients are sparse. It introduces randomized block‑norm mirror maps that interpolate between Euclidean and entropic geometries, achieving polynomial‑in‑dimension regret improvements over standard methods for various convex sets. The authors also demonstrate that naive alternation between mirror maps can lead to linear regret and propose a Hedge‑based meta‑algorithm that competes with the best mirror map in a finite portfolio, achieving near‑optimal regret for random block geometries.

arXiv Machine Learning
Aug 18

Online Convex Optimization with Dueling Feedback

arXiv:2608. 15050v1 Announce Type: new Abstract: We study online convex optimization with dueling (pairwise comparison) feedback, where the learner observes only a binary preference between two queried points.

By Yiyang Lu, Hareshkumar Jadav, Mohammad Pedramfar, Ranveer Singh, Vaneet Aggarwal
arXiv Machine Learning
Jun 19

The Hidden Cost of Approximation in Online Mirror Descent

arXiv:2511. 22283v2 Announce Type: replace Abstract: Online mirror descent (OMD) is a fundamental algorithmic paradigm that underlies many algorithms in optimization, machine learning and sequential decision-making.

By Ofir Schlisselberg, Uri Sherman, Tomer Koren, Yishay Mansour
arXiv Machine Learning
Aug 18

Convex Optimization with Nested Evolving Feasible Sets

arXiv:2605. 07386v2 Announce Type: replace Abstract: \emph{Convex Optimization with Nested Evolving Feasible Sets (CONES)} is considered where the objective function \(f\) remains fixed but the feasible region evolves over time as a nested sequence \(S_1 \supseteq S_2 \supseteq \cdots \supseteq S_T\).

By Karthick Krishna M., Haricharan Balasundaram, Rahul Vaze
arXiv Machine Learning
Jul 14

Bandit PCA with Minimax Optimal Regret

arXiv:2607. 10936v1 Announce Type: new Abstract: We study the bandit-feedback version of online principal component analysis (Bandit PCA): in each round $t = 1,\dots,T$, the adversary selects a $d \times d$ symmetric gain matrix $G_t$ with spectrum in $[0,1]$ and rank at most $r$; the learner simultaneously selects a unit vector $w_t \in S^{d-1}$ and receives the reward $w_t^\top G_t w_t$.

By Mo\"ise Blanchard, Dmitrii Ostrovskii, Aadirupa Saha