arXiv Computer Vision

Self-Calibrating Dense Displacement Fields for Reliable Co-Registration of Large Optical Satellite Imagery

arXiv Computer Vision
Sep 21

Refining Ground Truth Poses in Autonomous Driving Datasets via Neural Rendering

arXiv:2504.15776v2 Announce Type: replace Abstract: Public autonomous driving datasets underpin the training and benchmarking of perception, mapping, and localization algorithms, yet residual inaccur...

By Quentin Herau, Nathan Piasco, Moussab Bennehar, Luis Rold\~ao, Dzmitry Tsishkou, Bingbing Liu, Cyrille Migniot, Pascal Vasseur, C\'edric Demonceaux
arXiv Computer Vision
Sep 24

SatUnreal: A High-Precision Synthetic Dataset for Satellite Stereo Matching via Unreal Engine

SatUnreal is a synthetic dataset created with Unreal Engine that offers 10,000 high‑resolution (0.3 m GSD) satellite stereo pairs. It addresses key limitations of existing benchmarks by ensuring physical geometry simulation, spatio‑temporal consistency, topographic diversity, and mathematically precise occlusion masks via a two‑step line‑trace algorithm. Models trained solely on SatUnreal outperform those trained on real datasets when transferred to real‑world benchmarks such as US3D and WHU‑Stereo.

By Han-Gyeol Kim, JaeWan Park, Junmin Park, Darongsae Kwon
arXiv Computer Vision
Aug 31

Manifold4D: Denoising on Point Cloud Rendered Manifolds for Video Re-shooting

Manifold4D introduces a new denoising strategy for video re‑shooting that injects a rendered point‑cloud directly into the initial noise manifold, eliminating the need for the render to be an explicit conditioning stream during denoising. This approach allows the network to rely solely on the source video as a visual condition, improving camera‑control accuracy on the DAVIS‑Traj benchmark and Vista4D set, with significant reductions in rotation and translation errors while maintaining video fidelity. User studies confirm enhanced trajectory following and dynamic consistency, especially for large yaw amplitudes and even when the render is corrupted.

By Yongqi Mao, Zijia Dai, Zhishuo Liu, Wei Xu, Kaiwei Wang, Guotao Meng
arXiv AI
Jul 7

SPLIT: Training-Free AI-Generated and Partially Edited Video Detection via Spatial Patch-Level Incoherence and Temporal Roughness

arXiv:2607. 02886v1 Announce Type: cross Abstract: Deploying AI-generated video detectors in real-world services demands an ultra-low false positive rate (FPR) on real videos to avoid falsely rejecting authentic content, a regime where standard metrics such as AUROC fail to reflect actual operating behavior.

By Jongyeop Hyun, Hyounghun Kim
arXiv Computer Vision
Sep 1

SNF-Bench: Separating Static Drift from Natural Flow in Long-Horizon Fixed-Camera Video Generation

SNF-Bench is an evaluation framework for long‑horizon fixed‑camera video generation that separates static background fidelity from dynamic flow persistence and drift leakage. It reports these three factors independently, using controlled injections of translation, rotation, scale drift, and progressive freezing to validate each metric’s sensitivity. Auditing public checkpoints shows that whole‑frame motion metrics can mislead, while SNF‑Bench reveals the true trade‑offs between motion quality and background stability.

By Matiur Rahman Minar, Seunghun Oh, Ganghyeon Jeong, Unsang Park
arXiv Computer Vision
Oct 9

SatFix: Absolute Visual Localization of UAVs in Satellite Maps from a Single Oblique Image

SatFix is a feed‑forward framework that performs absolute visual localization of UAVs in satellite maps using a single oblique image or a short multi‑view clip. It replaces traditional cross‑view retrieval by regressing a continuous 3‑DoF pose—2D position and heading—directly from satellite‑grid features without requiring a 3D map or auxiliary sensors. On the newly introduced University‑Metric dataset, SatFix localizes over half of test frames within 50 m and achieves median errors of 45.66 m and 20.81° with a single view, improving further with multiple views.

By Jiarui Zeng, Kun Shi, Chiman Vong, Zhedong Zheng
arXiv Computer Vision
Sep 3

Self-Geometry: GT-Free and Plug-and-Play Test-Time Adaptation for Geometrically Consistent 3D Vision Foundation Models

The paper introduces Self-Geometry, a plug‑and‑play test‑time adaptation framework that enforces explicit multi‑view geometric constraints on Vision Foundation Models (VFMs) using 2D pixel correspondences as pseudo ground truth. It combines Geometric Disentanglement Optimization—mixing Multi‑View and Epipolar Consistency losses with Gradient Disentanglement—to avoid gradient conflicts, a Frame Angular‑Neighbor sampler based on SO(3) geodesic distances to select informative views, and a Lightweight TTA module that adapts VFMs via LoRA. Experiments on six VFMs and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom) show consistent improvements in pose and geometry estimation.

By Seokhyun Youn, Dahyeon Kye, Sung-Ho Bae, Jihyong Oh