Hugging Face Trending Papers

VibeAvatar: Aligning Phonetic Kinematics and Human Aesthetics for High-Fidelity Talking Avatar Synthesis

arXiv Computer Vision
2d ago

Emo-LiveSync: Real-Time Universal Lip Synchronization with Explicit Emotion Control

Emo-LiveSync is a real‑time universal lip‑sync video generation framework that builds on LivePortrait and a warp‑based portrait animation model. By aligning audio signals to an implicit motion space through knowledge distillation from a pre‑trained video‑to‑motion model, it achieves high visual fidelity and lip‑sync accuracy while remaining computationally efficient. The method also introduces an expressive control gate for explicit emotion manipulation, enabling content enrichment and generalization to stylized characters beyond photo‑realistic humans.

By Sangjoon Yu, Seungeun Lee, JoonHeyok Shin, Ji-Su Kang
arXiv Machine Learning
Sep 22

AVTR-1: Open Stack for Real-Time Interactive Avatars

arXiv:2609.22913v1 Announce Type: cross Abstract: Talking-head and dyadic models now achieve real-time inference, yet fast motion generation alone does not produce an interactive conversation. A live...

By Artem Kravtsov, Dmitrii Ziganshin, Vsevolod Poletaev, Gleb Balitskiy, Anastasia Tikhonova, Egor Burkov, Vadim Lebedev
arXiv Computer Vision
Oct 15

Kandinsky S2V 1.0: Audio-Driven Avatar Video Generation

arXiv:2610.19290v1 Announce Type: new Abstract: We present Kandinsky S2V 1.0, an open family of speech-to-video models for controllable audio-driven human animation, comprising Kandinsky S2V 1.0 Lite...

By Nikolay Semenov, Artem Riabinin, Sergey Bassenko, Anna Averchenkova, Julia Agafonova, Anastasia Aliaskina, Kirill Kozlov, Lev Novitskiy, Nikita Samsonov, Nikolai Gerasimenko, Denis Dimitrov
Hugging Face Trending Papers
Jul 1

GaussianEmoTalker: Real-Time Emotional Talking Head Synthesis with Audio-Driven and Blendshape-Based 3D Gaussian Splatting

Audio-driven talking head synthesis has achieved impressive progress in lip synchronization and visual quality, yet generating expressive emotional avatars with controllable intensity remains challenging, especially under real-time constraints. In this paper, we present GaussianEmoTalker, an audio-driven framework for real-time emotional talking head synthesis based on 3D Gaussian Splatting.

arXiv Computer Vision
Sep 11

Multi-Modal Controlled Coherent Motion Generation

The paper introduces MOCO, a diffusion-based framework that generates 3D avatar motions from concurrent multimodal inputs such as speech audio, text descriptions, and trajectory data. MOCO decouples motion generation by independently producing modality-specific motions at each denoising step and then assembling them according to spatial rules, iteratively refining the combined motion. This approach yields coherent, lifelike, and synchronized movements, outperforming existing baselines on a multimodal benchmark.

By Yifei Liu, Qiong Cao, Hongwei Yi, Huaiguang Jiang, Changxing Ding
arXiv AI
Oct 1

ECHO-G: Embodied Co-speech Humanoid mOtion Generation

ECHO-G is a framework for generating full‑body co‑speech motion for humanoid robots, jointly conditioned on speech audio and timed transcripts. Its Speech‑Grounded Diffusion Transformer (SGDiT) fuses frame‑aligned acoustic features with token‑level linguistic context, preserving distinct granularities while modeling one‑to‑many utterance‑motion relationships directly in robot space. The authors introduce a BEAT2‑derived audio‑text‑robot dataset, a benchmark for co‑speech characteristics, robot‑motion quality, and runtime efficiency, and demonstrate that direct robot‑space generation outperforms human‑motion generation and retargeting pipelines, with joint audio‑text conditioning yielding superior results in both quantitative evaluation and a video‑rating study. "whyItMatters":"The study provides a new dataset, benchmark, and a demonstrably effective method for generating realistic co‑speech motion directly in robot space, advancing practical humanoid robot interaction."

By Yizhao Li, Pusen Gao, Ming Wang, Shaojie Shen, Shuo Yang, Hao Xu
arXiv Computer Vision
Oct 5

The Shape of Speech: A Geometric Measure of Coarticulation for Speech-Driven 3D Facial Animation

The paper introduces a geometric measure of coarticulation for speech‑driven 3D facial animation, comparing lip‑path length to the shortest route through vowel, consonant, and vowel positions. Using only forced alignment, the measure evaluates four state‑of‑the‑art animation methods, revealing that all produce flatter lip trajectories than captured speech and that some methods lose 15–60% of the fast articulatory component. A pre‑registered viewer study confirms that damping real motion lowers perceived quality while exaggeration is not penalized, and viewers prefer real speech in 73.4% of sentence comparisons.

By Danzel Serrano, Przemyslaw Musialski