arXiv:2607. 26742v1 Announce Type: cross Abstract: Zero-shot text-to-speech (TTS) clones a voice from a short audio prompt, but this reliance on reference audio is a barrier when only visual information is available, e.
By Carlos Mu\~noz-Romero, Jose A. Gonzalez-Lopez
arXiv:2606. 28568v1 Announce Type: cross Abstract: Speech-driven 3D facial animation methods face significant challenges in simultaneously achieving high-fidelity motion and precise artistic control at production quality.
By Arthur Josi, Emeline Got, Abdallah Dib, Luiz Gustavo Hafemann, Rafael M. O. Cruz
The paper introduces a new framework for speech‑driven 3D facial animation that explicitly models visible articulatory dynamics. It uses a Speech‑Articulatory Memory (SAM) to link speech to three directional articulatory motions—spreading, opening, and protrusion—under phonetic context, and a Topology‑aware Articulatory Composition (TAC) to integrate these motions into surface‑consistent facial motion. Experiments on VOCASET and TFHP demonstrate state‑of‑the‑art reconstruction quality and improved lip articulation metrics, with a user study confirming better lip sync and realism.
By Hyung Kyu Kim, Byungchan Hwang, Hak Gu Kim
arXiv:2609.38019v1 Announce Type: new
Abstract: We present RGOR (Reference-Grounded Oral Refinement), an audio-driven lip-sync framework that renders the mouth of the specific person being dubbed rat...
By Bangxun Tang
Motion-Omni is an end‑to‑end framework that jointly generates spoken dialogue and full‑body motion, producing speech, facial expressions, and hand, upper‑body, and lower‑body movements directly from the hidden states of a language model. The system requires joint training of the language model, speech generator, and motion generator to maintain audio‑motion alignment, and it is supervised using a scalable, model‑agnostic pipeline that pseudo‑labels 422,856 speech‑motion pairs. With a Qwen2.5‑7B‑Instruct backbone, Motion‑Omni‑Q7 achieves near‑cascade performance on motion metrics while being 5.4× faster, and it outperforms other non‑teacher cascades on beat correlation, diversity, and word error rate.
By Chengqian Ma, Wei Tao, Haoyu Zhang, Yiwen Guo
arXiv:2608. 05218v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables fast, photorealistic talking-head rendering, yet accurate lip articulation remains elusive: mouth motion is often over-smoothed and may violate hard articulatory constraints such as bilabial closures, producing the notorious ``leaky mouth'' artifact.
By Ao Fu, Yi Zhou