arXiv Computer Vision

Mudragen: Geometrically Supervised Generation of Interacting Two-Hand Mudras for Preserving Indian Classical Dance Heritage

MudraGen is a conditional diffusion framework that generates realistic RGB images of Samyukta Hasta mudras, the two‑hand gestures used in Bharatanatyam. It introduces geometry‑aware supervision through three objectives—Keypoint Loss, Joint Offset Loss, and Shape Consistency—to ensure anatomical validity, inter‑hand coordination, and cultural nuance. The model outperforms existing generative approaches in visual realism, anatomical correctness, and fine hand‑pose structure, enabling faithful reproduction of complex mudras.

arXiv Computer Vision
Aug 31

SignRR: Retrieve and Refine Real Motion for Sign Language Production

SignRR is a new sign language production framework that combines retrieval of real sign motion segments with a learned refinement step to produce globally coherent signing sequences. It starts from a dictionary of authentic sign segments and refines them using a part-aware Residual VQ‑VAE, preserving fine hand articulation while handling temporal length differences in latent space. Experiments on PHOENIX14T and CSL‑Daily demonstrate state‑of‑the‑art back‑translation performance and competitive pose quality.

By Fidel Omar Tito Cruz, Angie Sanchez Marquina, Summy Farfan, Gissella Bejarano
arXiv Computer Vision
Sep 15

SignMimic: Robust High-Quality Sign Language Motion Generation via Human-Shape-Oblivious Pose Transfer Guidance

arXiv:2609.14122v1 Announce Type: new Abstract: We study the challenge of sign language video mimicking: given a driving video and a single reference frame, synthesize a video where the target signer...

By Zhewen He (New York University Abu Dhabi), Junyi Yu (New York University Abu Dhabi), Haomian Huang (New York University Abu Dhabi), Zhenhua Li (ChatSign Technology), Yi Fang (New York University Abu Dhabi, ChatSign Technology)
arXiv Computer Vision
Sep 21

GALA: Geometry-Aware Latent Action Modeling for Vision-Language-Action Model Pretraining across Embodiments

The paper introduces GALA, a Geometry-Aware Latent Action modeling framework that enhances image-based latent actions with 3D end‑effector motion. It proposes the Unified End‑effector Motion Representation (UEMR) to preserve fine‑grained motion while improving cross‑embodiment generalizability. Experiments show GALA effectively models generalizable fine‑grained motions across embodiments, achieving high success rates in RoboCasa-GR1 and real‑world tasks.

By Yichen Liu, Puzhen Yuan, Xiang Zhu, Yanjiang Guo, Jianyu Chen
arXiv Computation and Language
Oct 19

DINO Eats Geometry: Self-Supervised Sign Representations that Absorb Articulated Hand Geometry

SignDEG (DINO Eats Geometry) is a temporal sign language encoder that incorporates articulated hand geometry as a pre‑training target while using only video at inference. It leverages frozen DINOv3 features of tracked hands and faces, feeding them into per‑stream temporal Transformers, and introduces two geometric objectives—Geometric Latent Prediction (GLP) and Geometric Relation Transfer (GRT)—to supervise intermediate and final blocks. Jointly trained with temporal self‑distillation, SignDEG achieves higher BLEU‑4 scores on How2Sign/OpenASL and improves recall on ASL Citizen and Sem‑Lex datasets compared to SHuBERT, demonstrating that articulated structure can be transferred into an appearance encoder without requiring a hand reconstruction model at deployment.

By Junyi Hu, Zhewen He, Haomian Huang, Zhenhua Li, Zhifei Li, Shuaihang Yuan, Yi Fang
arXiv AI
4d ago

Touch\'{e}World tech report : Towards Online Unified Camera--Hand Exploration in Generative Worlds

TouchéWorld is a framework that merges gesture-driven interaction with camera-controlled video world models, enabling users to explore generated environments using both camera navigation and continuous hand motion. Starting from an initial image and a scene-description prompt, the system generates video conditioned on temporally aligned camera and hand controls, built from joint camera–hand training data derived from heterogeneous egocentric videos. The approach incorporates spatial hand-skeleton conditioning, numerical hand-motion features, causal adaptation, and few-step distillation to support chunk-level online generation, while TouchéBench evaluates hand-motion following, camera–hand coordination, online interaction, and object response.

By Jiaao Yu, Yanjian Zhang, Haoyang Jiang, Guillaume Wisniewski, Nadi Tomeh, Shijie Jia
arXiv AI
Oct 19

MANGO-Grasp: Mahalanobis Fields over Geometry-Oriented 3D Gaussians for Cross-Embodiment Dexterous Grasping

MANGO‑Grasp introduces an anisotropic interaction framework for cross‑embodiment dexterous grasping. It represents objects as geometry‑oriented 3D Gaussian primitives to preserve local surface geometry, encodes hands with pretrained descriptors that capture morphology and kinematics, and models hand‑object interaction using anisotropic Mahalanobis fields. The method achieves state‑of‑the‑art performance on CMAP and MultiGripperGrasp benchmarks, outperforms baselines by up to 8.24 percentage points in simulation, and demonstrates strong zero‑shot transfer to the unseen SharpaWave hand with up to 16.57 percentage point improvement, achieving 86% success in real‑world experiments.

By Heng Zhang, Kevin Yuchen Ma, Mike Zheng Shou, Weisi Lin, Yan Wu