arXiv Machine Learning

Frame-Synchronous Hand Gesture Detection by Projected Winding Order

arXiv Computer Vision
Sep 16

MEgoVista: Multi-view Ego-aware Motion Estimation for Metric 4D Hands and Head in the Wild

MEgoVista is an offline pipeline that converts a single unprepared egocentric video into metric two‑hand and head motion within a gravity‑aligned world frame. It uniquely reconstructs motion in environments beyond studio volumes, uses calibrated stereo for absolute scale, and evaluates its outputs against independent optical capture to audit accuracy. The system thus expands the settings where high‑fidelity hand‑motion labels can be generated from natural, head‑worn recordings.

By Jiangong Xiao (Northwestern Polytechnical University), Zhihao Zhang (Xi'an Jiaotong University), Yifei Dong (Maniformer), Chao Ma (Maniformer), Zhouyi Jin (Maniformer), Zhiwen Hou (Maniformer), Li Liu (Maniformer), Weihuang Chen (Xi'an Jiaotong University), Hongbin Sun (Xi'an Jiaotong University), Maoqing Yao (Maniformer)
arXiv Computer Vision
Sep 2

Beyond Landmark Extraction: A Framework for Robust Geometric Feature Construction in Structured Image Classification

The paper argues that in structured image classification, the key question is what information a classifier should receive before making a prediction, rather than which algorithm performs best. It proposes a systematic framework for constructing landmark-derived representations—such as coordinate, distance, angle, and hybrid features—and evaluates them on static hand gesture recognition. Experiments show that hybrid representations, which combine complementary geometric components, outperform raw coordinate features and other single-type representations, highlighting the importance of thoughtful feature construction.

By Saravana Mauree, Sakshi Arya
arXiv Computer Vision
Sep 25

Training-Free Hold-Usage Detection in Sport Climbing with Foundation Pose Models

The paper presents a training‑free method for detecting which holds a climber uses in sport climbing videos by leveraging a frozen foundation pose model (Sapiens) that provides fingertip and toe keypoints. Using a simple proximity test, mutual exclusion, and a temporal‑persistence rule, the approach achieves high F_1 scores (up to 90.2%) on the Way Up dataset without any climbing‑specific training, outperforming repurposed pose pipelines. The resulting automatic predictions enable accurate coaching statistics, such as climb time and pace, with Pearson correlations of 1.00 and 0.94 respectively.

By Abu Bakar, Abdullah Aftab, Amir Hamza
arXiv AI
Aug 12

A HamNoSys-Guided Dataset and Baselines for Fine-Grained Isolated Handshape Recognition in Sign Language

arXiv:2608. 10588v1 Announce Type: cross Abstract: Purpose: Fine-grained handshape recognition supports computational sign-language transcription, recognition, and translation, but broad, phonetically defined visual inventories with signer-aware evaluation remain limited.

By Ushnish Sarkar, Suvajit Patra, Bhaswar Chattopadhyay, Pranab Singha Roy, Tapas Samanta
arXiv Computer Vision
Sep 15

SignMimic: Robust High-Quality Sign Language Motion Generation via Human-Shape-Oblivious Pose Transfer Guidance

arXiv:2609.14122v1 Announce Type: new Abstract: We study the challenge of sign language video mimicking: given a driving video and a single reference frame, synthesize a video where the target signer...

By Zhewen He (New York University Abu Dhabi), Junyi Yu (New York University Abu Dhabi), Haomian Huang (New York University Abu Dhabi), Zhenhua Li (ChatSign Technology), Yi Fang (New York University Abu Dhabi, ChatSign Technology)
arXiv Computer Vision
Sep 16

EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Dataset

EventEgoHands++ is a new framework for reconstructing 3D hand meshes from egocentric event-based cameras. It introduces a Hand Detector that provides instance-level bounding boxes and masks for left and right hands, and an Adaptive Attention module that uses these detections to model spatial relationships and interactions. The authors extend the synthetic N-HOT3D dataset and create EEH‑R, a large real-world event-based egocentric hand dataset with about 1 million annotated frames, and show that their method outperforms existing baselines on both synthetic and real data.

By Ryosei Hara, Wataru Ikeda, Masashi Hatano, Mariko Isogawa