arXiv:2608. 19759v1 Announce Type: cross Abstract: Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets.
By Julien Merand, Boris Meden, Mathieu Grossard, Liming Chen
arXiv:2608.28386v1 Announce Type: new
Abstract: Existing monocular full-body 3D human-object interaction (HOI) methods do not combine explicit finger-level grasp optimization with category-agnostic o...
By Semin Kim, Haechan Shin, Jongyoo Kim
arXiv:2505. 05517v3 Announce Type: replace-cross Abstract: Functional grasping is essential for enabling dexterous multi-finger robot hands to manipulate objects effectively.
By Hongyi Chen, Yunchao Yao, Yufei Ye, Zhixuan Xu, Homanga Bharadhwaj, Jiashun Wang, Arthur Jakobsson, Ruihan Zhao, Shubham Tulsiani, Zackory Erickson, Jeffrey Ichnowski
arXiv:2606. 17054v1 Announce Type: cross Abstract: Humans can grasp objects effortlessly, whereas multi-fingered robots are far from this level of generality.
By Kevin Yuanbo Wu, Tianxing Zhou, Isaac Tu, Billy Yan, Irmak Guzey, David Fouhey, Dandan Shan, Lerrel Pinto
arXiv:2610.09195v1 Announce Type: new
Abstract: Reconstructing a physically stable human grasp from a single RGB image is challenging because physically modeling grasps is itself difficult, and the p...
By Han Jiang, Etienne Vouga, Qixing Huang, Georgios Pavlakos
arXiv:2604.14944v3 Announce Type: replace-cross
Abstract: We present HRDexDB, a real-world 4D dexterous grasping dataset capturing 3D hand-object interaction trajectories over time across five embodi...
By Jongbin Lim, Taeyun Ha, Seongho Cha, Kanghyeon Cho, Mingi Choi, Subin Jeon, Jisoo Kim, Byungjun Kim, Hanbyul Joo
arXiv:2610.34893v1 Announce Type: cross
Abstract: Grasping is a foundational capability in robotic manipulation. Scene-level 6-DoF grasp synthesis relies on point clouds for metric geometry, yet real...
By Rui Cao, Jia-Hui Pan, Yichuan Li, Yunfan Yu, Chi-Wing Fu, Jiangliu Wang, Yun-Hui Liu
arXiv:2606.29924v2 Announce Type: replace
Abstract: Generating 3D hand-object interactions is essential for applications in robotics, AR/VR, and synthetic data generation, where flexible controllabil...
By Hiroyasu Akada, Jes\'us P\'erez, Emre Aksan, Vasileios Choutas, Cristian Romero, Alberto Garcia-Garcia, Vladislav Golyanik, Christian Theobalt, Thabo Beeler
The paper introduces an interaction‑centric framework that unifies representations for two‑finger gripper manipulation across different robot embodiments. By using a parameterized universal gripper abstraction and a canonical gripper‑frame representation, the system infers sub‑tasks from language and RGB‑D inputs, grounds interaction triplets, and employs hybrid features and a Flow‑Matching Transformer to generate smooth 7‑DoF action sequences. Experiments in both simulation and real‑world settings show that this approach achieves competitive benchmark performance while enabling extreme cross‑embodiment and cross‑viewpoint zero‑shot sim‑to‑real transfer to heterogeneous robot platforms.
By Guanlin Li, Shifeng Bao, Yihan Zhao, Haitao Shen, Haoyang Li, Chen Zhao, Tong Yang, Jie Tang, Jing Zhang
arXiv:2606. 12728v2 Announce Type: replace-cross Abstract: Most learned dexterous grasp generators relegate contact forces to a downstream verification step, so a kinematically-plausible pose can still violate the conditions for a stable physical grasp.
By Clinton Enwerem, John S. Baras, Calin Belta
The paper introduces VolCo, a volumetric contact representation that extends surface points into 3D grids to model hand-object interactions more accurately. Using a 3D variational autoencoder for local contact details and a prior-guided diffusion model for global hand geometry, the VolCoDiff framework achieves tighter grasps with reduced penetration on benchmark datasets. The authors provide code for reproducibility.
By Zhuo Chen, Yihua Cheng, Ale\v{s} Leonardis, Hyung Jin Chang
arXiv:2608. 19776v1 Announce Type: cross Abstract: Current dexterous grasp planners primarily optimize for physical stability, focusing on whether an object can be grasped rather than how it should be grasped to support downstream functional tasks.
By Julien Merand, Boris Meden, Liming Chen, Mathieu Grossard