arXiv:2603. 12261v2 Announce Type: replace-cross Abstract: Text-to-image generation models have advanced rapidly, yet achieving fine-grained control over generated images remains difficult, largely due to limited understanding of how semantic information is encoded.
By Mateusz Pach, Jessica Bader, Quentin Bouniot, Serge Belongie, Zeynep Akata
arXiv:2605.04412v3 Announce Type: replace
Abstract: 3D asset generation plays a pivotal role in fields such as gaming and virtual reality, enabling the rapid synthesis of high-fidelity 3D objects fro...
By Yiran Qiao, Yiren Lu, Yunlai Zhou, Disheng Liu, Linlin Hou, Rui Yang, Yu Yin, Jing Ma
arXiv:2609.28300v1 Announce Type: new
Abstract: Ill-posed inverse problems require priors to constrain the solution space toward plausible outcomes. In inverse rendering, learned priors modeling the...
By Andreea Ardelean, Bernhard Egger
arXiv:2501. 09876v3 Announce Type: replace-cross Abstract: Generative modeling aims to generate new data samples that resemble a given dataset.
By Wonjun Lee, Riley C. W. O'Neill, Dongmian Zou, Jeff Calder, Gilad Lerman
We explore large-scale training of generative models on video data. Specifically, we train text-conditional diffusion models jointly on videos and images of variable durations, resolutions and aspect ratios.
arXiv:2608.28895v1 Announce Type: new
Abstract: We introduce ReconSplat, a feed-forward model for 3D scene reconstruction that aims to address the longstanding trade-off between plausible view genera...
By Giuseppe Stracquadanio, Kevin Raj, Julia Grabinski, Stefan Roth
arXiv:2609.05738v1 Announce Type: cross
Abstract: We present 'RenderFormer-V2', a unified learned transformer-based neural rendering model, complementary to modern physics-based rendering systems, th...
By Chong Zeng, Yue Dong, Pieter Peers, Lvmin Zhang, Maneesh Agrawala
arXiv:2609.10363v1 Announce Type: new
Abstract: SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis. It is the first...
By Athanasios Tragakis, Marco Aversa, Daniela Ivanova, Chaitanya Kaul, Roderick Murray-Smith, Daniele Faccio, Paul Henderson
4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly.
The paper introduces the Geometry‑Native Autoencoder (GAE), a compact latent space that can be decoded into appearance, depth, camera parameters, and point maps, enabling 3D‑consistent world generation. By reparameterizing a geometry foundation model’s features, GAE replaces traditional appearance‑centric latents and improves visual quality and 3D coherence, achieving significant reductions in FVD and camera‑trajectory error on benchmark datasets. The work demonstrates that a geometry‑native latent space can serve as a shared interface between perception and generation models.
By Jiahao Lu, Minghao Yin, Wenbo Hu, Hengyu Liu, Wang Zhao, Sai-Kit Yeung, Ying Shan, Yuan Liu
The paper introduces latent spatial memory, a 3D cache that stores scene information directly in diffusion latent space, eliminating the need for pixel-space reconstruction. It presents Mirage, a framework that lifts latent tokens into 3D using depth-guided back‑projection and queries the memory via latent‑space warping, achieving significant speed and memory gains. Experiments demonstrate up to 10.57× faster video generation, a 55× reduction in memory usage, and state‑of‑the‑art performance on WorldScore and strong reconstruction on RealEstate10K.
By Weijie Wang, Haoyu Zhao, Yifan Yang, Feng Chen, Zeyu Zhang, Yefei He, Zicheng Duan, Donny Y. Chen, Yuqing Yang, Bohan Zhuang
arXiv:2605.12957v2 Announce Type: replace
Abstract: Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of do...
By Hanxin Zhu, Cong Wang, Peiyan Tu, Jiayi Luo, Tianyu He, Xin Jin, Zhibo Chen