arXiv AI

EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning

arXiv:2608. 06197v1 Announce Type: new Abstract: Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground.

arXiv AI
Sep 24

Agent-Editing World Model: Rethinking World Modeling for LLM Agents

The paper introduces the Agent-Editing World Model (AEWM), a new approach that models how reasoning and actions influence future task progress instead of simulating tool responses. AEWM includes an Action Judge that classifies decisions as Critical, Exploratory, or Noisy, and a State Revision mechanism that edits noisy reasoning–action continuations from the same observed history. The integrated system, EditAct, directly updates the underlying state during real execution, leading to significant performance gains across multiple benchmarks and agent backbones.

By Shuang Sun, Guoxin Chen, Fanzhe Meng, Jia Deng, Huatong Song, Jinhao Jiang, Wayne Xin Zhao, Hongteng Xu, Ji-Rong Wen
arXiv AI
Aug 20

SPADE: Self-Play in Adaptive Synthetic Executable Environments

SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent. whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."

By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques
arXiv Machine Learning
Aug 28

Learning Generalizable Behaviors for Terminal Agents

The paper introduces the Agentic Compositional Generalization hypothesis, suggesting that reinforcement learning (RL) primarily refines high‑level decision‑making behaviors that orchestrate pre‑trained low‑level skills, rather than teaching new domain‑specific skills from scratch. It proposes River, a training recipe that enhances reward quality by filtering low‑quality synthetic environments and adding process‑level behavior regularization. Using River, RL‑trained agents outperform other open‑source 8B models on four terminal‑agent benchmarks, achieving significant gains with fewer than 30% of the training environments.

By Yihang Yao, Bo Pang, Xuan Phi Nguyen, Ding Zhao, Shafiq Joty, Semih Yavuz
arXiv AI
Sep 4

CoMAP: Co-Evolving World Models and Agent Policies for LLM Agents

CoMAP introduces a framework that jointly evolves textual world models and agent policies through a closed‑loop interaction. At each decision step the world model forecasts future state feedback for candidate actions, while the agent reflects on the reliability of this feedback to refine its action. The resulting on‑policy trajectories are used to self‑distill and update the world model, improving prediction accuracy and long‑horizon decision‑making across embodied planning, web navigation, and tool‑use benchmarks.

By Youwei Liu, Jian Wang, Hanlin Wang, Wenjie Li
arXiv AI
Aug 5

Quo Vadis, World Modeling?

arXiv:2608. 02713v1 Announce Type: cross Abstract: Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize.

By Yu Yang, Xuemeng Yang, Licheng Wen, Lingdong Kong, Xiaobin Hu, Dongyue Lu, Wei Chow, Xiyan Huang, Yuxiang Feng, Yue Liao, Jianbiao Mei, Daocheng Fu, Rong Wu, Pinlong Cai, Ran Yi, Ying Tai, Jiangning Zhang, Botian Shi, Yong Liu, Shuicheng Yan
Hugging Face Trending Papers
Aug 3

Quo Vadis, World Modeling?

Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions.

arXiv AI
Jul 2

Can Agents Generalize to the Open World? Unveiling the Fragility of Static Training in Tool Use

arXiv:2607. 01084v1 Announce Type: new Abstract: While Large Language Model (LLM) agents demonstrate proficiency in static benchmarks, their deployment in real-world scenarios is hindered by the dynamic nature of user queries, tool sets, and interaction dynamics.

By Song-Lin Lv, Weiming Wu, Rui Zhu, Zi-Jian Cheng, Lan-Zhe Guo