arXiv:2505. 08438v4 Announce Type: replace-cross Abstract: Event cameras are rapidly emerging as powerful vision sensors for 3D reconstruction, uniquely capable of asynchronously capturing per-pixel brightness changes.
By Chuanzhi Xu, Haoxian Zhou, Langyi Chen, Haodong Chen, Zeke Zexi Hu, Zhicheng Lu, Ying Zhou, Vera Chung, Qiang Qu, Weidong Cai
arXiv:2609.39960v1 Announce Type: new
Abstract: 4D scene reconstruction aims to recover the evolving geometry, appearance, and motion of dynamic environments from visual observations. Despite substan...
By Ziren Gong, Guo Chen, Yongjia Li, Yihua Shao, Fabio Tosi, Stefano Mattoccia, Matteo Poggi, Hao Tang, Fei Ma, Shuyan Li, Ziyang Yan, Nicu Sebe, Ling Shao, Jianfei Cai, Qi Tian, Ming-Hsuan Yang
Gen4P is a unified framework that transforms a pretrained video generator into a feed‑forward 4D perceiver, enabling recovery of 4D geometry and motion from monocular video without iterative denoising. It processes video latents in a single encoder pass and uses a lightweight cross‑attention decoder to predict requested 4D attributes, supporting flexible spatial sampling and continuous‑time queries. By integrating a frozen video‑depth LoRA as a geometry prior, Gen4P improves performance on 3D point tracking, video depth, and camera pose estimation, achieving state‑of‑the‑art or competitive results on benchmark tasks and demonstrating robust tracking of complex motion in in‑the‑wild videos.
By Yitong Xia, Zeren Jiang, Chuanxia Zheng
The paper introduces E‑RGB‑D, a real‑time event‑based perception system that combines a Digital Light Processing projector with a monochrome event camera to produce RGB‑D data. By projecting structured light and capturing asynchronous brightness changes, the system can detect color and depth for each pixel, achieving a color detection speed of 1400 fps and a depth detection rate of 4 kHz. The approach enables frameless RGB‑D sensing and delivers colorful point clouds without compromising spatial resolution.
By Seyed Ehsan Marjani Bajestani, Giovanni Beltrame
arXiv:2606. 28215v1 Announce Type: cross Abstract: Extracting dynamic 4D object interactions from massive, in-the-wild monocular videos offers a highly efficient data collection pathway for scaling Embodied AI and training VLAs.
By Jiaxin Li, Yuxiang Wu, Zhenkai Zhang, Xinrui Shi, Haoyuan Wang, Yichen Zhao, Su Linxiang, Chenyang Yu, Mingyu Zhang, Yifan Ding, Boran Wen, Li Zhang, Ruiyang Liu, Yong-Lu Li
arXiv:2608.20602v1 Announce Type: cross
Abstract: Many consumer smartphones, stereo cameras, and light field cameras record multiple synchronized viewpoints in a single exposure event. However, novel...
By Shamus Li, Ruiming Cao, Laura Waller, Kristina Monakhova, Sara Fridovich-Keil
Gen4P is a unified framework that transforms a pretrained video generator into a feed‑forward 4D perceiver, enabling recovery of 4D geometry and motion from monocular video without iterative denoising. It processes clean video latents in a single encoder pass and uses a lightweight cross‑attention decoder to predict requested 4D attributes, supporting flexible spatial sampling and continuous‑time queries for temporal flexibility. By incorporating a frozen pretrained video‑depth LoRA as a geometry prior, Gen4P improves performance on 3D point tracking, video depth, and camera pose estimation, achieving state‑of‑the‑art or competitive results on these tasks and demonstrating robust tracking of complex motion in in‑the‑wild videos.
arXiv:2609.00610v1 Announce Type: new
Abstract: Current 4D generation paradigms are often bottlenecked by a sequential decoupling design: video is generated first, followed by 3D reconstruction, lead...
By Xiaoyan Liu, Jiaxin Liu, Kangrui Li, Sifan Zhou
arXiv:2601.15951v2 Announce Type: replace
Abstract: Novel view synthesis (NVS) of static and dynamic urban scenes is essential for autonomous driving simulation, yet existing methods often struggle t...
By Sheng Miao, Sijin Li, Pan Wang, Dongfeng Bai, Bingbing Liu, Yue Wang, Andreas Geiger, Yiyi Liao
Event cameras offer microsecond temporal resolution, low latency, and high dynamic range, making them attractive for robotics. However, labeled event-camera data for a specific robot and scene is scarce and expensive to collect, which slows the development of event-based perception and control.
The paper introduces GPERT, a framework that separates event-based 3D Gaussian Splatting into two rendering branches: event-by-event geometry rendering and snapshot-based radiance rendering. By employing ray-tracing and warped event images, GPERT balances accuracy and temporal resolution, achieving state‑of‑the‑art results on real‑world datasets and competitive performance on synthetic data. The method operates without pretrained models or COLMAP initialization, offers flexible event selection, and produces sharp reconstructions of scene edges with rapid training.
By Kai Kohyama, Yoshimitsu Aoki, Guillermo Gallego, Shintaro Shiba
arXiv:2610.02160v1 Announce Type: new
Abstract: Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through i...
By Wei Cao, Hao Zhang, Vikram Voleti, Yuqun Wu, Mallikarjun B R, Shimon Vainer, Mark Boss, Yaoyao Liu