arXiv Computer Vision

Gen4P: Video Generators are 4D Perceivers

Gen4P is a unified framework that transforms a pretrained video generator into a feed‑forward 4D perceiver, enabling recovery of 4D geometry and motion from monocular video without iterative denoising. It processes video latents in a single encoder pass and uses a lightweight cross‑attention decoder to predict requested 4D attributes, supporting flexible spatial sampling and continuous‑time queries. By integrating a frozen video‑depth LoRA as a geometry prior, Gen4P improves performance on 3D point tracking, video depth, and camera pose estimation, achieving state‑of‑the‑art or competitive results on benchmark tasks and demonstrating robust tracking of complex motion in in‑the‑wild videos.

Hugging Face Trending Papers
3d ago

Gen4P: Video Generators are 4D Perceivers

Gen4P is a unified framework that transforms a pretrained video generator into a feed‑forward 4D perceiver, enabling recovery of 4D geometry and motion from monocular video without iterative denoising. It processes clean video latents in a single encoder pass and uses a lightweight cross‑attention decoder to predict requested 4D attributes, supporting flexible spatial sampling and continuous‑time queries for temporal flexibility. By incorporating a frozen pretrained video‑depth LoRA as a geometry prior, Gen4P improves performance on 3D point tracking, video depth, and camera pose estimation, achieving state‑of‑the‑art or competitive results on these tasks and demonstrating robust tracking of complex motion in in‑the‑wild videos.

arXiv Computer Vision
Sep 11

Dream4D: Lifting Camera-Controlled I2V towards Spatiotemporally Consistent 4D Generation

Dream4D is a new framework for generating spatiotemporally coherent 4D content. It uses a two‑stage pipeline: first, few‑shot learning predicts optimal camera trajectories from a single image; second, a pose‑conditioned diffusion process creates geometrically consistent multi‑view sequences that are converted into a persistent 4D representation. The method uniquely combines rich temporal priors from video diffusion models with geometric awareness from reconstruction models, achieving higher quality metrics such as mPSNR and mSSIM compared to existing approaches.

By Xiaoyan Liu, Kangrui Li, Jiaxin Liu, Yuehao Song, Yujie Xing
arXiv Computer Vision
Aug 27

4DStreamCtrl: Interactive Video Generation with Online 4D Control

The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.

By Shiqian Li, Chenguo Lin, Zhiguang Liu, Yu Tang, Jiarong Ou, Rui Chen, Yixin Zhu
arXiv Computer Vision
Sep 1

CL4D: Contrastive Language-4D Pretraining for Vision-Language Reasoning in Dynamic Scenes

arXiv:2608.18734v2 Announce Type: replace Abstract: 4D understanding and reasoning is a fundamental capability for embodied AI agents operating in dynamic physical environments. However, existing vis...

By Kumal Hewagamage, Isuranga Senavirathne, Sasika Amarasinghe, Hasitha Gallella, Dulanga Weerakoon, Vigneshwaran Subbaraju, Ranga Rodrigo
Hugging Face Trending Papers
Jun 24

MVTrack4Gen: Multi-View Point Tracking as Geometric Supervision for 4D Video Generation

Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the reference video. Existing methods based on explicit 3D representations are limited by the accuracy of off-the-shelf reconstruction modules, which often produce inaccurate geometry for dynamic objects in monocular videos.

arXiv Computer Vision
Sep 15

Stereo4DWalker: Learning 4D-aware Embodied Urban Navigation from Internet Stereo Videos

Stereo4DWalker is a 4D-aware embodied navigation model that uses stereo video inputs to explicitly construct structured representations of geometry and motion. These 4D structures are incorporated into a navigation transformer via 4D-conditioned attention layers, enabling the agent to learn robust urban navigation. The authors also curate a large-scale stereo navigation dataset with automatically annotated actions from Internet stereo videos, and demonstrate that Stereo4DWalker outperforms state‑of‑the‑art methods while requiring only 1.5% of the training data.

By Wentao Zhou, Xuweiyi Chen, Vignesh Rajagopal, Jeffrey Chen, Rohan Chandra, Zezhou Cheng
Hugging Face Trending Papers
Jul 21

IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer

Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding.

Hugging Face Trending Papers
Aug 20

4DAnyone: Create Anyone in 4D from a Casual Monocular Video

We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS). Existing camera-controlled video diffusion models synthesize plausible novel-view videos but fail to maintain consistency when scaled to the tens of target views required for 4DGS reconstruction.

Hugging Face Trending Papers
Aug 20

Stream4D: 4D-Consistency for Streaming Autoregressive Diffusion Video Models

Streaming autoregressive diffusion models enable real-time, long-horizon video generation, but their training objectives optimize local frame prediction rather than the geometry and dynamics of a coherent world: long rollouts accumulate geometric drift and degrade into static or unnatural motion. Recent bidirectional approaches address this problem using rewards signals built upon 3D Gaussian-Splatting reconstruction.