arXiv AI

Hierarchical Possession-Aware Graph Pointer Network for Pass Receiver Selection

The paper introduces the Hierarchical Possession-aware Graph Pointer Network (HPGPN) for selecting pass receivers in football analytics. HPGPN treats the task as a variable-size candidate prediction problem, modeling current player interactions, local event context, and possession-level temporal dynamics using a graph representation. Experiments on public football event and freeze-frame datasets show that HPGPN improves pass receiver selection performance, with ablation studies confirming the value of graph-based interaction modeling, fixed event context, and dual-branch dynamic possession-history modeling.

arXiv Machine Learning
Sep 22

Graph-to-Grid (G2G): Continuous-Coordinate Feature Painting for Soccer Pass Surfaces

The paper introduces Graph-to-Grid (G2G), a method that paints continuous‑coordinate player features onto a grid using bilinear interpolation, enabling end‑to‑end training of per‑player encoders for pass surface prediction. On 53,628 World Cup passes, this painting approach improves selection likelihood by about a quarter of a nat compared to raster‑only inputs, with further gains from learned encoders and message passing. The study also shows that painting benefits existing models like SoccerMap and U‑Net, while other variants such as offset channels or raster‑free decoders do not provide similar improvements.

By Kaan G\"unay, Orhun Gun
arXiv AI
Jun 10

Monte Carlo Pass Search: Using Trajectory Generation for 3D Counterfactual Pass Evaluation in Football

arXiv:2606. 11120v1 Announce Type: new Abstract: We recast pass evaluation in football (soccer) as a Monte Carlo Tree Search (MCTS)-like evaluation problem whose components mostly exist in the literature under different names: a value model (possession value), a world model (multi-agent trajectories with ball interactions), and a policy over counterfactual actions (sampling pass variants with noise).

By Andrew Kang, Priya Narasimhan