arXiv Machine Learning

Maximising the Set-Piece Return: Optimising Football Corner Tactics with Graph Reinforcement Learning

arXiv:2606. 06353v1 Announce Type: new Abstract: Machine learning is increasingly employed for the evaluation of football tactics.

arXiv AI
Jun 10

Monte Carlo Pass Search: Using Trajectory Generation for 3D Counterfactual Pass Evaluation in Football

arXiv:2606. 11120v1 Announce Type: new Abstract: We recast pass evaluation in football (soccer) as a Monte Carlo Tree Search (MCTS)-like evaluation problem whose components mostly exist in the literature under different names: a value model (possession value), a world model (multi-agent trajectories with ball interactions), and a policy over counterfactual actions (sampling pass variants with noise).

By Andrew Kang, Priya Narasimhan
arXiv AI
Jun 3

Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach

arXiv:2510. 23216v4 Announce Type: replace Abstract: While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors.

By Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre, Florian Fuchs, Brady Chen, Fabio Zinno, Michael Jones, Linus Gissl\'en
arXiv AI
Sep 15

Learning Human-Like Badminton Skills for Humanoid Robots

arXiv:2602.08370v2 Announce Type: replace-cross Abstract: Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unl...

By Yeke Chen, Shihao Dong, Xiaoyu Ji, Jingkai Sun, Zeren Luo, Liu Zhao, Jiahui Zhang, Wanyue Li, Ji Ma, Bowen Xu, Yimin Han, Xuanyi Li, Yudong Zhao, Liyun Li, Peng Lu