arXiv:2607. 27574v1 Announce Type: new Abstract: Activation steering has emerged in large language models as a lightweight alternative for dynamically changing a model's behavior at inference time.
By Yoann Poupart, Aur\'elie Beynier, Nicolas Maudet
arXiv:2606. 11120v1 Announce Type: new Abstract: We recast pass evaluation in football (soccer) as a Monte Carlo Tree Search (MCTS)-like evaluation problem whose components mostly exist in the literature under different names: a value model (possession value), a world model (multi-agent trajectories with ball interactions), and a policy over counterfactual actions (sampling pass variants with noise).
By Andrew Kang, Priya Narasimhan
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou
arXiv:2609.34851v2 Announce Type: replace
Abstract: Deep reinforcement learning (DRL) algorithms for movement control are typically evaluated and benchmarked on sequential decision tasks where imprec...
By Nam Hee Kim, Markus Kirjonen, Perttu H\"am\"al\"ainen
arXiv:2510. 23216v4 Announce Type: replace Abstract: While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors.
By Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre, Florian Fuchs, Brady Chen, Fabio Zinno, Michael Jones, Linus Gissl\'en
arXiv:2609.25569v1 Announce Type: new
Abstract: Soccer tactics are interactive: an attacking action changes the opponent's defensive problem, and the observed response depends on the multi-agent matc...
By Abel A. Reyes-Angulo, Henry O. Velesaca, Steven Araujo
arXiv:2509. 03456v2 Announce Type: replace-cross Abstract: Off-policy evaluation (OPE) and off-policy learning (OPL) are foundational for decision-making in offline contextual bandits.
By Imad Aouali, Otmane Sakhi
arXiv:2610.01652v1 Announce Type: cross
Abstract: Structured policies improve efficiency, robustness, and interpretability in imitation learning by introducing task-specific inductive bias, but exist...
By Feiyu Gavin Zhu, Qi Xu, Zhifei Deng, Zhigang Hua, Luke Simon, Jean Oh, Reid Simmons
arXiv:2607. 07859v1 Announce Type: new Abstract: Reinforcement learning (RL) research has increasingly shifted focus towards alignment, ensuring agents learn behaviors adhering to human values.
By Benjamin Poole, Minwoo Lee
arXiv:2602.08370v2 Announce Type: replace-cross
Abstract: Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unl...
By Yeke Chen, Shihao Dong, Xiaoyu Ji, Jingkai Sun, Zeren Luo, Liu Zhao, Jiahui Zhang, Wanyue Li, Ji Ma, Bowen Xu, Yimin Han, Xuanyi Li, Yudong Zhao, Liyun Li, Peng Lu
arXiv:2410. 03565v4 Announce Type: replace-cross Abstract: In the zero-shot policy transfer (ZSPT) setting for contextual Markov decision processes (CMDP), agents train on a fixed, finite set of contexts and must generalize to new ones.
By Max Weltevrede, Caroline Horsch, Matthijs T. J. Spaan, Wendelin B\"ohmer
arXiv:2510. 17059v2 Announce Type: replace Abstract: Zero-shot imitation learning requires an agent to reproduce expert behavior from a single demonstration without additional environment interaction or gradient updates at test time.
By Kathryn Wantlin, Chongyi Zheng, Benjamin Eysenbach