arXiv AI

Not All Relations Rotate Alike: Transformation-Aware Decoupling for Viewpoint-Robust 3D Scene Graph Generation

arXiv:2606. 27412v1 Announce Type: cross Abstract: 3D Scene Graph Generation (3DSGG) represents 3D scenes as structured object-relation-object graphs, providing a compact relational abstraction for spatial understanding.

arXiv Computer Vision
Sep 16

DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding

DGSG-Mind introduces a hybrid instance-aware 3D Gaussian dynamic scene graph system that integrates open‑vocabulary semantic information into dynamic 3D scene representations. By coupling a probabilistic voxel grid with explicit 3D Gaussians, it achieves robust cross‑modal instance fusion, incremental semantic mapping, and dynamic change handling through Gaussian‑based relocalization and masked refinement. The system builds a hierarchical scene graph and a 3D Gaussian Mind for multimodal reasoning, achieving state‑of‑the‑art zero‑shot 3D visual grounding and strong performance in open‑vocabulary semantic segmentation and scene reconstruction, and is demonstrated on real‑world robots.

By Luzhou Ge, Xiangyu Zhu, Jinyan Liu, Xuesong Li
arXiv AI
Sep 4

GraFT: A Training-Free Framework for Spatial Reasoning in Multimodal Large Language Models via 3D Scene Graphs

GraFT is a training‑free framework that enhances spatial reasoning in multimodal large language models by integrating a compact 3D scene graph (3DSG). It offers deterministic geometry via symbolic tools, allocentric layout through bird’s‑eye‑view rendering, and visual‑attribute grounding using egocentric frames. Experiments on ScanQA and VSI‑Bench show significant performance gains, with CIDEr increasing by 27% and improvements up to 65% over baseline models.

By Junqing Du, Fernando Ropero, Erkin Turkoz, Yanfeng Zhang, Lu Liu
arXiv Computation and Language
4d ago

Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering

arXiv:2609.38177v1 Announce Type: cross Abstract: Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs...

By Jaewoo Jung, Hyeonseo Yu, Honggyu An, Jisang Han, Mungyeom Kim, Minkyeong Jeon, Heeseong Shin, Wonjun Moon, Federico Tombari, Daniel Barath, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
arXiv AI
Aug 25

Object-Uni: A Unified Model for Object-Centric Spatial Understanding and Controllable Generation

Object-Uni is a unified model that integrates pose perception, spatial reasoning, pose-conditioned generation, and novel view synthesis for object-centric spatial understanding and controllable image generation. It treats object pose as an explicit geometric variable shared across tasks and introduces a viewpoint-based orientation abstraction to make pose interpretable by multimodal large language models. The authors also create a new benchmark, UniSpatial-80K, and demonstrate that Object‑Uni improves both pose understanding and pose‑controllable generation compared to existing models.

By Mining Tan, Yinuo Wang, Ziqi Zhou, Weize Quan, Sifei Li, Jingdong Chen, DanDan Zheng, Libin Wang, Weiming Dong
arXiv AI
Sep 10

MV-STRIDE: Enabling MLLMs to Master Multi-View Spatial Reasoning via Hierarchical Capability Modeling

MV-STRIDE is a Multi‑View hierarchical Spatial Reasoning dataset that models dependencies among perception, scene understanding, and contextual reasoning to support 3D spatial cognition. It introduces a QA generation pipeline that enforces cross‑view constraints, producing multi‑level reasoning tasks with chain‑of‑thought supervision. Experiments show that training on MV‑STRIDE yields state‑of‑the‑art performance on multi‑view spatial benchmarks, enabling MLLMs to reason robustly across diverse viewpoints.

By Jin Xu, Xiaojian Huang, Zhuodong Luo, Zhihong Zhang, Xin Liu, Jiansheng Wei, Xinzhi Wang, Jie Zhao, Xuejin Chen