arXiv AI

AI Teaches Humans to Handle Complexity in the Game of Go

arXiv AI
Jul 14

People use fast and flat simulation to reason about new games

arXiv:2510. 11503v2 Announce Type: replace-cross Abstract: Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence (AI), often focusing on expert-level or even super-human play.

By Katherine M. Collins, Cedegao E. Zhang, Lionel Wong, Mauricio Barba da Costa, Graham Todd, Adrian Weller, Samuel J. Cheyette, Thomas L. Griffiths, Joshua B. Tenenbaum
arXiv AI
Sep 17

What Counts as Strategic Reasoning? A Systematic Mapping of Chess Research on Humans, Engines, and Language Models

The paper presents a systematic mapping of recent chess research involving humans, engines, neural and reinforcement‑learning systems, large language models (LLMs), and hybrid approaches. It identifies 84 core study families and classifies them by agent type, strategic‑reasoning stages, and evaluation dimensions, highlighting a strong focus on situation assessment, evaluation, and action selection while noting gaps in planning, explanation, metacognition, and human–AI collaboration. The study also distinguishes hybrid systems by integration timing and cautions that improved human performance in evaluations does not automatically imply human–AI synergy.

By Paolo Ciancarini, Remo Pareschi
arXiv AI
Oct 7

SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning

SpeedrunBench is a new benchmark that tests large language model agents on their ability to develop and refine strategies for completing nine different video games as quickly as possible. The benchmark requires agents to repeatedly improve, reflect, and reason over long action horizons to beat both themselves and other players. Experiments show that while agents can approach human records on simple platformers, they lag behind humans on longer, more complex games within realistic resource limits.

By Yoshinari Fujinuma, Keisuke Kamahori, Ryuto Koike, Abdelrahman Madkour, Varun Prashant Gangal, Monty Bichouna, Martyna Markiewicz, Shivani Jain, Duncan Curtis, Rebecca Qian, Anand Kannappan
arXiv Computer Vision
Oct 27

Towards Generalist Game Agents: A Survey of Foundation Models in Virtual Worlds

arXiv:2605.09965v3 Announce Type: replace Abstract: The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from...

By Kuan Zhang, Dongchen Liu, Qiyue Zhao, Tianyu Xin, Yue Su, Haisheng Wang, Han Yin, Hongbo Ma, Peize Li, Tianjun Gu, Xiangnan Wu, Xinran Zhang, Yongxuan Li, Zirong Chen, Yiming Li
arXiv AI
Jul 7

Serious Games: Human-AI Interaction, Evolution, and Coevolution

arXiv:2505. 16388v2 Announce Type: replace Abstract: The serious games between humans and AI have only just begun.

By Nandini Doreswamy (Southern Cross University, Lismore, New South Wales, Australia, National Coalition of Independent Scholars), Louise Horstmanshof (Southern Cross University, Lismore, New South Wales, Australia)
arXiv AI
Sep 12

Autonomy, Social Norms, and Alignment: Towards a Developmental Framework for Autonomous Artificial Agents

The paper proposes a developmental framework for autonomous artificial agents that emphasizes learning social norms and alignment through direct interaction with dynamic environments. It argues that intrinsic motivations such as curiosity and competence can guide exploration, but also complicate alignment with human goals. By drawing parallels to child development, the authors suggest that regulatory sandboxes serve as pedagogical spaces where agents gradually acquire moral agency and adapt their behaviors through experience and cooperation.

By Marica Notte, Ludovica Marinucci, Vieri Giuliano Santucci