arXiv:2607. 00272v1 Announce Type: cross Abstract: Traditional robot programming is challenging: it requires orchestrating multimodal perception, managing physical contact dynamics, and handling diverse configurations and execution failures.
By Runyu Lu, Yubo Wu, Ethan Kou, Letian Fu, Wenli Xiao, Ajay Mandlekar, Yinzhen Xu, Guanya Shi, Ken Goldberg, Ang Chen, Mosharaf Chowdhury, Yuke Zhu, Linxi "Jim" Fan, Guanzhi Wang
arXiv:2606.03963v4 Announce Type: replace-cross
Abstract: Deep reinforcement learning enables autonomous robots to learn complex navigation tasks, but still relies heavily on time consuming manual re...
By Roohan Ahmed Khan, Yasheerah Yaqoot, Amir Atef Habel, Muhammad Ahsan Mustafa, Dzmitry Tsetserukou
The paper introduces SUN (Semantically UNified) Programs, typed executables that translate grounded relations into optimal control objectives, satisfaction predicates, and learning rewards. Using the Kuafu harness, a foundation model orchestrates scene preparation, verification, residual reinforcement learning, and data generation, repairing candidate programs and calibrating reward weights. Across nine multi‑stage manipulation tasks, Kuafu achieves an 82.03% success rate, outperforms learned baselines, generates demonstrations 10.57× faster than human teleoperation, and transfers zero‑shot to physical Franka and Kinova robots.
By Weiqi Wang, Zhi Li, Yudong Lei, David Martinez, Xiaofeng Gao, Yuxin Jiang, Chenfanfu Jiang, Yingnian Wu, Demetri Terzopoulos, Ran Gong
Teach-and-Grow Learning (TGL) is an agent-centered architecture that transforms a few successful demonstrations into reusable Skill Blocks, enabling a robot to compose, execute, and revise behaviors in new scenes without task-specific policy retraining. The system maintains a Skill Library and structured Experience Memory to capture successes, failures, and repairs, allowing persistent reuse and agent-directed adaptation. Evaluation on the LIBERO benchmark shows state-of-the-art performance, and the authors propose a scaling-law hypothesis suggesting that accumulated reusable experience reduces future-task error and teaching demand following a power-law trend.
By Chang Nie, Zhe Liu, Hesheng Wang
arXiv:2606. 01672v1 Announce Type: new Abstract: Reinforcement learning has enabled the acquisition of impressive robotic skills, but typically requires hand-crafted reward functions that are slow to design and difficult to align with human intentions.
By Hojoon Lee, Ajay Subramanian, Ben Abbatematteo, Vijay Veerabadran, Pedro Matias, Karl Ridgeway, Nitin Kamra
Reconstruct, Practice, Go Real (RPG) is a framework that enables autonomous improvement of robot execution systems without updating model weights. RPG identifies manipulation capabilities from offline data, creates simulation practice tasks, and uses feedback to diagnose failures, develop new symbolic skills, refine existing ones, and revise the system prompt. Across 22 manipulation tasks, RPG raises task success from 28.6% after the first practice round to 95.0% after 15 rounds, outperforming baselines and achieving perfect success on 30 physical trials after calibration.
By Yen-Jen Wang, Haozhe Jiang, Shuying Deng, Haoru Xue, Weirui Ye, Rocky Duan, Nika Haghtalab, S. Shankar Sastry, Pieter Abbeel, Haozhi Qi
The paper introduces PARTS, a real‑world subtask reinforcement learning framework that fine‑tunes a pretrained robot policy by focusing on critical bottleneck subtasks while keeping the base policy frozen. It uses agent‑generated selectors and success verifiers to provide local rewards, enabling learning even when full‑task successes are rare. Experiments on bimanual YAM and single‑arm Franka robots show that PARTS raises complete‑task success from 32% to 61% and from 50% to 95%, respectively, with only tens of minutes of real‑world RL rollouts and minimal human intervention.
By Sichang Su, Benjamin Yang, Zhiyun Deng, Boyuan Liang, Yip Fun Yeung, Zelin Wang, Lingfeng Sun
arXiv:2602. 19313v2 Announce Type: replace-cross Abstract: General-purpose robot learning requires dense, instruction-conditioned feedback that can distinguish meaningful task progress from stalled, failed, or partially completed behavior.
By Shirui Chen, Cole Harrison, Ying-Chun Lee, Angela Jin Yang, Zhongzheng Ren, Lillian J. Ratliff, Jiafei Duan, Dieter Fox, Ranjay Krishna
arXiv:2607. 09773v1 Announce Type: new Abstract: Computer-use agents must solve long-horizon tasks through repeated interaction with partially observable, multimodal desktop environments.
By Mianqiu Huang, Taofeng Xue, Chong Peng, Jinrui Ding, Sicheng Fan, Jiale Hong, Yufei Gao, Xiaocheng Zhang, Linsen Guo, Xin Yang, Dengchang Zhao, Yuchen Xie, Peng Pei, Xunliang Xie, Xipeng Qiu
EmbodiedSkills is a skill-based agent framework that enhances frozen vision‑language‑action (VLA) policies with world action models for consequence‑aware action selection. It defines reusable skills for observation, context encoding, candidate generation, consequence prediction, outcome evaluation, candidate comparison, and action execution, organized into five stages that support both continuous action chunks and pick‑and‑place primitives. The framework improves success rates on MetaWorld MT50, CLIPort, and CALVIN benchmarks by incorporating outcome predictions and lightweight comparators while keeping the core policy and observation encoders frozen.
By Wei Wang, Wenqiao Zhang, Yutong Lin, Yuqian Yuan, Tianwei Lin, Jinhao Mao, Zhenxuan Fan, Mingjian Gao, Yang Dai, Wentong Li, Zheqi Lv, Zheng Dong, Yingjie Niu, Jiaqi Zhu, Jun Xiao, Chao Li, Yueting Zhuang
LoopWAM is a closed‑loop world‑action model that learns from the full spectrum of real‑world rollouts—successes, suboptimal actions, and failures—by combining behavior learning with action‑conditioned world modeling. It uses source‑dependent noise sampling, quality steering, and quality‑weighted supervision to retain video supervision across all quality levels while regulating action imitation. On several robotics benchmarks, including RoboChallenge Table30‑V2, RoboTwin 2.0, RoboCasa365, and a shirt‑folding task, LoopWAM achieves significant performance gains after a few deployment‑and‑training rounds, outperforming comparable methods.
By Wenxuan Guo, Yingping Liang, Zhaoguo Wang, Ziyuan Li, Angyuan Ma, Zhenyu Wu, Chengkun Wang, Bingyao Yu, Ze Chen, Borui Zhang, Xiuwei Xu, Meng Zhang, Erjin Zhou, Jiwen Lu
Intrinsic Robot Rewarding (IRR) leverages existing vision‑language‑action (VLA) systems to evaluate a robot’s own outcomes and provide feedback for policy improvement. By using successful demonstration endpoints as task‑specific references and the policy’s frozen visual encoder as the feature space, IRR adds a reference bank and scoring operation to the current pipeline without requiring a separate evaluator or additional perception backbone. The approach aims to reduce integration effort, reward computation cost, and human outcome scoring while enabling learning from the data already available in industrial robot systems.
By Tobias Schaffer, Mohab Elkhayat, Daniela Nicklas, Mustafa Almohamad, Elham Al-Fuqara