arXiv Computer Vision

NBS: No Bias Stereo

arXiv Computer Vision
Sep 22

Revisiting Multi-View Stereo: A Sequence-to-Sequence Formulation

The paper proposes a new sequence-to-sequence formulation for multi-view stereo (MVS) that jointly predicts 3D geometry for all input views using a global transformer architecture. It introduces ray‑map embeddings to inject camera parameters into image tokens and a unified global cost volume to capture 3D structure across all views. Experiments on public benchmarks demonstrate state‑of‑the‑art performance, outperforming both traditional MVS and feed‑forward reconstruction baselines.

By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Pascal Fua
arXiv AI
Oct 16

Motion- and Gravity-Aware Feedforward 3D Reconstruction

The paper presents a motion- and gravity-aware framework for feed-forward transformer models in multi-view 3D reconstruction. By providing residual optical flow and gravity direction as privileged signals during training, the model learns stronger geometric representations while remaining efficient at inference. Experiments demonstrate consistent accuracy gains, particularly in dynamic scenes and challenging camera motions, with the optimal integration stage depending on the backbone architecture.

By Shiyao Qian, Yuan Ren, Dongfeng Bai
arXiv Computer Vision
Oct 16

WHTMix: Efficient Stereo Depth Estimation via Walsh-Hadamard Token Mixing

WHTMix replaces the global self‑attention stage in stereo transformers with a data‑independent Walsh‑Hadamard token mixer, achieving the same end‑point error on synthetic driving data while cutting model compute by 2.46× and single‑image inference latency by 2.65×. The log‑linear cost of the mixer is especially advantageous for high‑resolution stereo matching, as shown by a complexity analysis that links benefits to the ratio of sequence length to channel width. Additionally, a hybrid log‑disparity loss is introduced to up‑weight small‑disparity pixels, improving accuracy on distant objects without extra computational cost.

By Prathyush Sajith, Emadeldeen Hamdan, Ahmet Enis Cetin
arXiv Computer Vision
Sep 24

SatUnreal: A High-Precision Synthetic Dataset for Satellite Stereo Matching via Unreal Engine

SatUnreal is a synthetic dataset created with Unreal Engine that offers 10,000 high‑resolution (0.3 m GSD) satellite stereo pairs. It addresses key limitations of existing benchmarks by ensuring physical geometry simulation, spatio‑temporal consistency, topographic diversity, and mathematically precise occlusion masks via a two‑step line‑trace algorithm. Models trained solely on SatUnreal outperform those trained on real datasets when transferred to real‑world benchmarks such as US3D and WHU‑Stereo.

By Han-Gyeol Kim, JaeWan Park, Junmin Park, Darongsae Kwon
Hugging Face Trending Papers
Jun 29

StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors

3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, they inherently struggle with scale ambiguity and cross-view inconsistency, leading to defective geometry.

arXiv Computer Vision
Oct 9

OPERA: Object Perception Enhances Single-view 3D Reconstruction

OPERA is a framework that improves single‑view 3D reconstruction by guiding multi‑view diffusion sampling with pretrained perception models through lightweight alignment modules. The modules are trained independently while keeping the generative and perception models frozen, enabling multiple signals to be combined at inference without joint fusion training. Experiments on Google Scanned Objects and OmniObject3D show that OPERA reduces mean Chamfer Distance by 30.4% and 24.8% on the primary baseline compared to unguided reconstruction.

By Y Huynh, Duc Thanh Nguyen, Mohamed Abdelrazek
arXiv Computer Vision
Sep 25

MDE-VIO: Enhancing Visual-Inertial Odometry Using Learned Depth Priors

MDE-VIO integrates learned depth priors into the VINS-Mono optimization backend to improve visual‑inertial odometry in low‑texture environments. The framework enforces affine‑invariant depth consistency and pairwise ordinal constraints while filtering unstable artifacts with variance‑based gating, keeping computation within edge‑device limits. Experiments on TartanGround and M3ED datasets show the method prevents divergence and reduces Absolute Trajectory Error by up to 28.3%.

By Arda Alniak, Sinan Kalkan, Mustafa Mert Ankarali, Afsar Saranli, Abdullah Aydin Alatan
arXiv Machine Learning
Oct 12

StereoEngine: Scaling Stereo Bimanual Robot Data without Stereo Cameras

StereoEngine introduces two methods for generating realistic synthetic stereo data for robotic manipulation. The first method warps a monocular video into a right view using depth estimation and a video diffusion model to inpaint disoccluded regions, while the second method renders stereo pairs directly in simulation. These approaches outperform existing baselines in stereo quality and enable improved bimanual manipulation policies when used for mid‑training or task‑specific fine‑tuning.

By Jason Chen, I-Chun Arthur Liu, Gaurav Sukhatme, Daniel Seita