arXiv:2608.29819v1 Announce Type: new
Abstract: Accurate stereo matching remains challenging in ill-posed regions such as fine structures, reflective, or transparent objects, where appearance cues ar...
By Md Raqib Khan, Santosh Kumar Vipparthi, Subrahmanyam Murala
The paper proposes a new sequence-to-sequence formulation for multi-view stereo (MVS) that jointly predicts 3D geometry for all input views using a global transformer architecture. It introduces ray‑map embeddings to inject camera parameters into image tokens and a unified global cost volume to capture 3D structure across all views. Experiments on public benchmarks demonstrate state‑of‑the‑art performance, outperforming both traditional MVS and feed‑forward reconstruction baselines.
By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Pascal Fua
arXiv:2512. 16919v2 Announce Type: replace-cross Abstract: Perceiving and reconstructing 3D scene geometry from visual inputs is crucial for autonomous driving.
By Sicheng Zuo, Zixun Xie, Wenzhao Zheng, Shaoqing Xu, Fang Li, Shengyin Jiang, Long Chen, Zhi-Xin Yang, Jiwen Lu
arXiv:2604.04925v3 Announce Type: replace
Abstract: Generating procedural synthetic data for multi-view stereo (MVS) usually requires writing complex rules to match the realism of curated datasets. W...
By Zeyu Ma, Alexander Raistrick, Jia Deng
arXiv:2609.38592v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting (3DGS) enables reconstruction without per- scene optimisation, but practical stereo-camera applications require near...
By Boyuan Tian, Huangying Zhan, Zhan Li, Shin-Fang Chng, Hanwen Yang, Zirui Wang, Yi Xu
The paper presents a motion- and gravity-aware framework for feed-forward transformer models in multi-view 3D reconstruction. By providing residual optical flow and gravity direction as privileged signals during training, the model learns stronger geometric representations while remaining efficient at inference. Experiments demonstrate consistent accuracy gains, particularly in dynamic scenes and challenging camera motions, with the optimal integration stage depending on the backbone architecture.
By Shiyao Qian, Yuan Ren, Dongfeng Bai
WHTMix replaces the global self‑attention stage in stereo transformers with a data‑independent Walsh‑Hadamard token mixer, achieving the same end‑point error on synthetic driving data while cutting model compute by 2.46× and single‑image inference latency by 2.65×. The log‑linear cost of the mixer is especially advantageous for high‑resolution stereo matching, as shown by a complexity analysis that links benefits to the ratio of sequence length to channel width. Additionally, a hybrid log‑disparity loss is introduced to up‑weight small‑disparity pixels, improving accuracy on distant objects without extra computational cost.
By Prathyush Sajith, Emadeldeen Hamdan, Ahmet Enis Cetin
SatUnreal is a synthetic dataset created with Unreal Engine that offers 10,000 high‑resolution (0.3 m GSD) satellite stereo pairs. It addresses key limitations of existing benchmarks by ensuring physical geometry simulation, spatio‑temporal consistency, topographic diversity, and mathematically precise occlusion masks via a two‑step line‑trace algorithm. Models trained solely on SatUnreal outperform those trained on real datasets when transferred to real‑world benchmarks such as US3D and WHU‑Stereo.
By Han-Gyeol Kim, JaeWan Park, Junmin Park, Darongsae Kwon
3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, they inherently struggle with scale ambiguity and cross-view inconsistency, leading to defective geometry.
OPERA is a framework that improves single‑view 3D reconstruction by guiding multi‑view diffusion sampling with pretrained perception models through lightweight alignment modules. The modules are trained independently while keeping the generative and perception models frozen, enabling multiple signals to be combined at inference without joint fusion training. Experiments on Google Scanned Objects and OmniObject3D show that OPERA reduces mean Chamfer Distance by 30.4% and 24.8% on the primary baseline compared to unguided reconstruction.
By Y Huynh, Duc Thanh Nguyen, Mohamed Abdelrazek
MDE-VIO integrates learned depth priors into the VINS-Mono optimization backend to improve visual‑inertial odometry in low‑texture environments. The framework enforces affine‑invariant depth consistency and pairwise ordinal constraints while filtering unstable artifacts with variance‑based gating, keeping computation within edge‑device limits. Experiments on TartanGround and M3ED datasets show the method prevents divergence and reduces Absolute Trajectory Error by up to 28.3%.
By Arda Alniak, Sinan Kalkan, Mustafa Mert Ankarali, Afsar Saranli, Abdullah Aydin Alatan
StereoEngine introduces two methods for generating realistic synthetic stereo data for robotic manipulation. The first method warps a monocular video into a right view using depth estimation and a video diffusion model to inpaint disoccluded regions, while the second method renders stereo pairs directly in simulation. These approaches outperform existing baselines in stereo quality and enable improved bimanual manipulation policies when used for mid‑training or task‑specific fine‑tuning.
By Jason Chen, I-Chun Arthur Liu, Gaurav Sukhatme, Daniel Seita