arXiv AI

Gibson Env: Real-World Perception for Embodied Agents

The paper introduces Gibson, a virtual environment designed to develop real‑world perception for active agents. Gibson virtualizes real spaces, containing over 1,400 floor plans from 572 buildings, and includes a synthesis mechanism called "Goggles" that allows models trained in simulation to be deployed directly in the real world without additional domain adaptation. The environment also embeds agents within realistic physics and spatial constraints to support embodied learning.

arXiv AI
Oct 26

SceneBloom: Agentic Indoor Environment Generation with Realistic and Diverse Layouts for Embodied Learning

SceneBloom is an agentic framework that generates realistic, varied, and simulation-ready indoor environments for embodied learning. It combines diffusion-based visual layout sampling with a contract-guided 3D compiler that uses extracted relations for geometric fitting and pose correction. The method outperforms baselines across five room types, achieving higher visual quality, physical stability, and better alignment with real room distributions, and improves object navigation policy success rates on real scans.

By Yuhan Liu, Lianhui Qin, Shenji Wan
Hugging Face Trending Papers
Jul 21

Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents

Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on manual tuning of visual foundation models, mesh cleanup, coordinate-frame alignment, and brittle workflow glue across visual perception tools and simulators.

arXiv AI
Jul 22

Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents

arXiv:2607. 19190v1 Announce Type: cross Abstract: Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation.

By Guanxiong Chen, Qianjun Xia, Jiawei Peng, Heng Zhang, Bole Ma, Justin Qian, Ziyi Jiao, Bingyang Zhou, Luoxin Ye, Kaifeng Zhang, Kunyi Wang, Weijia Zeng, Yunuo Chen, Pengzhi Yang, Ziqiu Zeng, Huamin Wang, Chao Liu, Alan Yuille, Fan Shi, Changxi Zheng, Yunzhu Li, Chenfanfu Jiang, Peter Yichen Chen
arXiv Computer Vision
Oct 9

AgentGarten: Code Worlds for Evolving Agents

AgentGarten is a framework that links simulators and game engines with a shared neural renderer to create real‑time interactive virtual worlds. It uses a pretrained video model adapted to geometry conditions, refined with Adversarial Forcing, to produce realistic visual observations while maintaining consistent state and rules. The system enables agents to learn efficiently—achieving comparable performance in only four training rounds versus millions in traditional reinforcement learning—by distilling experience into playbooks that successive agents can inherit and improve upon.

By Jiawei Chi, Shangchen Miao, Zhiyuan Shi, Kailu Wu, Hanyang Wang, Weiliang Chen, Qiyu Dai, Jinshan Ren, Jun Gao, Mingsheng Long, Yueqi Duan, Jiangran Lyu, Jialong Wu, Fangfu Liu
arXiv AI
Oct 19

RoboHarness: A Simple Harness Outperforms VLA and World Action Models

The paper introduces RoboHarness, a simple robotic harness that equips large language models (LLMs) with a visual‑geometric control panel for direct manipulation of embodied tasks. By enabling LLM agents to understand and invoke actions without complex vision‑language‑action (VLA) training, RoboHarness allows models such as Qwen3.8‑Flash‑Next to outperform state‑of‑the‑art VLA models on the BEHAVIOR Challenge 2025 tasks. The authors provide an open‑source implementation of the system.

By Bince Qu, Wei Chen, Bo Zhang
arXiv Computer Vision
Oct 1

XEmbodied: A Foundation Model with Enhanced Geometric and Physical Cues for Large-Scale Embodied Environments

arXiv:2604.18484v2 Announce Type: replace Abstract: Vision-Language-Action (VLA) models drive next-generation autonomous systems, but training them requires scalable, high-quality annotations from co...

By Kangan Qian, ChuChu Xie, Yang Zhong, Jingrui Pang, Siwen Jiao, Sicong Jiang, Zilin Huang, Yunlong Wang, Kun Jiang, Mengmeng Yang, Hao Ye, Guanghao Zhang, Hangjun Ye, Guang Chen, Long Chen, Diange Yang
arXiv AI
Jun 2

Coding Agent Is Good As World Simulator

arXiv:2605. 14398v2 Announce Type: replace Abstract: World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics.

By Hongyu Wang, Jingquan Wang, Bocheng Zou, Radu Serban, Dan Negrut