arXiv:2608. 13420v1 Announce Type: new Abstract: Embodied intelligent virtual agents are expected to operate as persistent, adaptive, and context-aware entities within complex virtual and Metaverse worlds.
By Aimilios Hadjiliasi, Louis Nisiotis
arXiv:2404. 02039v5 Announce Type: replace Abstract: Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity.
By Sihao Hu, Tiansheng Huang, Gaowen Liu, Ramana Rao Kompella, Fatih Ilhan, Selim Furkan Tekin, Yichang Xu, Zachary Yahn, Ling Liu
arXiv:2608. 03034v1 Announce Type: cross Abstract: Reasoning-enhanced large language models have achieved remarkable improvements in planning tasks, yet their deployment in embodied systems remains impractical due to prohibitive inference delays-often exceeding minutes per planning instance.
By Yuchen Huang, Xijiang Ying, Zhenhua Ma, Xiaxiang Yuan, Zhijie Gao, Jiayi Huang, Ruichi Mao, Jiazheng Zhang, Hongsheng Ti, Maotao Tian, Rong Shi, Lu Zhao, Shizhuang Zhang, Zhuo Cui, He Wang, Ling Liu, Wei Zhang
Building capable embodied agents requires not only multimodal perception and understanding, but also agentic capabilities for reasoning about actions, adapting to evolving situations, and interacting with the physical world. In this report, we introduce Hy-Embodied-VLM-1.
arXiv:2606. 01063v1 Announce Type: new Abstract: Theory of Mind (ToM) enables an agent to reason about another actor's beliefs, goals, and intentions, which is essential for human-centered embodied assistance.
By Ruoxuan Zhang, Qiaoqiao Wan, Zhengguang Wang, Chenghao Yu, Hongxia Xie, Jianlong Fu, Wen-Huang Cheng
arXiv:2607. 11689v1 Announce Type: cross Abstract: Artificial general intelligence ultimately requires agents that can reason and act in the physical world.
By Yuanzhi Liang, Xufeng Zhan, Haibin Huang, Chi Zhang, Xuelong Li