arXiv Computer Vision By Zunnan Xu, Shangchen Zhou, Yihang Luo, Chen Change Loy

HiP3R: Hierarchical Pose Graphs for Long-Horizon 3D Reconstruction

Read the original on arXiv Computer Vision →

HiP3R introduces a hierarchical pose graph approach for long‑horizon 3D reconstruction, addressing the trade‑off between chunk‑level and frame‑level optimization. It first builds a robust chunk‑level Sim(3) graph to set the global layout and scale, then fixes this layout while estimating a single SE(3) camera pose per frame to merge overlapping predictions into a unified trajectory. Experiments on multiple benchmarks show that HiP3R improves camera trajectories and 3D reconstruction quality for both chunk‑based and streaming backends without extra training.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv Computer Vision.

arXiv Computer Vision
Sep 15

Anchor3R: Streaming 3D Reconstruction with Transient Anchors for Long-Horizon Visual Mapping

Anchor3R is a streaming 3D reconstruction framework that predicts window-relative poses and local geometry in the current‑frame coordinate system, forming a dense relative‑pose graph for online pose updates and loop‑aware motion averaging. It improves long‑horizon pose accuracy and dense reconstruction quality on indoor, outdoor, driving, and RGB‑D benchmarks, and generalizes from 48‑frame training sequences to streams exceeding 10,000 frames while keeping GPU memory bounded. The method addresses issues of train‑test mismatch, early‑anchor bias, and accumulated drift found in previous streaming models.

By Peilin Tao, Chong Cheng, Yuansen Du, Caiwei Song, Zhengqing Chen, Xiaoyang Guo, Wei Yin, Weiqiang Ren, Qian Zhang, Hainan Cui, Shuhan Shen
arXiv Computer Vision
5d ago

VGGT-Bridge: Beyond Sequential Pose Graphs via Coarse-Stride Skip Edges

VGGT-Bridge extends feed‑forward visual geometry transformers by adding long‑range skip edges between non‑adjacent chunks, reducing drift in multi‑view 3D reconstruction. It processes sparsely sampled coarse chunks to bridge distant fine chunks, corrects first‑frame scale bias with reverse‑direction sampling, and incorporates a loop‑aware policy for compatibility with loop closures. The method achieves up to 28.3% absolute trajectory error reduction on KITTI, 18.8% on Virtual KITTI, and 10.0% on Waymo Open compared to the SwiftVGGT baseline.

By Sungjae Choi, Hanna Bae, Sunghyun Baek, Junmo Kim
arXiv Computer Vision
Sep 4

Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction

Scal3R is a new method for online 3D reconstruction that addresses the failure of traditional models on long videos by decoupling per‑frame depth from global pose estimation. It reformulates reconstruction as a multi‑reference relative pose query, using lightweight learnable tokens (~1% of parameters) injected into a frozen backbone via asymmetric attention to query poses relative to multiple past keyframes. An online pose‑graph optimization with loop closure further suppresses drift, achieving convergence in 8 hours on a single GPU and reducing average absolute trajectory error by over 60% on KITTI while setting state‑of‑the‑art results on several benchmark datasets.

By Chin-Yang Lin, Yang-Che Sun, Cheng Sun, Fu-En Yang, Min-Hung Chen, Yen-Yu Lin, Wei-Chen Chiu, Yu-Lun Liu