Addressable Memory for Video World Models
arXiv:2608. 07408v1 Announce Type: cross Abstract: We study visual persistence in interactive video world models.
arXiv:2608. 07408v1 Announce Type: cross Abstract: We study visual persistence in interactive video world models.
arXiv:2607. 15271v1 Announce Type: cross Abstract: Online novel view synthesis from multi-view streaming videos faces a fundamental trade-off: maintaining a persistent, long-horizon memory to reconstruct temporarily occluded regions while operating under strict real-time constraints.
arXiv:2608.27529v1 Announce Type: new Abstract: Streaming 3D reconstruction from extremely long videos requires estimating camera motion and scene geometry online under bounded memory and computation...
World in World introduces a training‑free, inference‑time interface that transforms diverse control signals—such as source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual states. These states are processed by a frozen causal video model’s self‑attention, enabling tasks like camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer without additional training. The method employs a correspondence router and evidence‑wise attention to align token identities and regulate auxiliary channel contributions during a single denoising pass.
The paper introduces Learning-to-Retrieve (L2R), a method that embeds memory retrieval directly into video world models. By using the model’s internal state as a memory and employing a camera‑conditioned retrieval gate and a retrieval trigger supervised by a 3D re‑visibility signal, the approach learns when and what historical information to access. This eliminates the need for external memory systems and improves long‑term scene consistency across various base models and camera‑revisit benchmarks.
arXiv:2512. 02473v2 Announce Type: replace-cross Abstract: Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions.
arXiv:2610.19063v1 Announce Type: new Abstract: As video models enable longer and more realistic interactive experiences, maintaining a world consistent with its history becomes essential. This requi...
arXiv:2604.08995v3 Announce Type: replace Abstract: With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, exi...
arXiv:2608. 13492v1 Announce Type: new Abstract: This report presents an improved version of AlayaWorld.
WorldCrafter is a video world model that introduces a camera‑queryable implicit 3D‑aware memory to improve long‑horizon consistency and viewpoint control. The model compresses multi‑view evidence into a limited token budget shaped by the requested viewpoint, integrating historical observations via a memory encoder and pose‑conditioned readout before denoising. Experiments on static and dynamic scenes demonstrate significant gains in consistency and camera‑control accuracy while maintaining visual quality during minute‑scale exploration.
LayerRecall is a memory router for autoregressive video diffusion that selectively retrieves and injects historical key/value states into specific layers of the model, based on the current context. It addresses the problem that existing memory mechanisms expose nonlocal history but do not guarantee effective use, by recognizing that different layers prefer current, recent, or distant context. The method, combined with Cross‑Horizon Prediction Matching, achieves state‑of‑the‑art long‑range consistency on MemoBench and MovieBench while maintaining local continuity and incurring negligible inference overhead.
Video world models enable interactive exploration of dynamic environments, yet struggle to respect prior observations over long horizons and across viewpoints. We present WorldCrafter, a video world m...