arXiv:2608. 19759v1 Announce Type: cross Abstract: Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets.
By Julien Merand, Boris Meden, Mathieu Grossard, Liming Chen
AffordSim is a scalable data generator and benchmark that integrates open‑vocabulary 3D affordance prediction into simulation‑based trajectory generation for robotic manipulation. Given a natural‑language task description, it synthesizes task‑relevant scenes, queries affordances, grounds them on object surfaces, samples region‑conditioned grasps, and selects executable candidates with motion planning, while randomizing pose, texture, lighting, noise, and backgrounds for sim‑to‑real transfer. The benchmark includes 50 tasks, five robot embodiments, and over 500 objects, achieving 93% of the success rate of manual contact annotations on affordance‑critical tasks and 89% on hard composite tasks, with policies trained on AffordSim transferring zero‑shot to a real Franka FR3 with 24% average success.
By Mingyang Li, Haofan Xu, Haowen Sun, Xinzhe Chen, Sihua Ren, Liqi Huang, Xinyang Sui, Chenyang Miao, Jiawei Ye, Qiongjie Cui, Xingyu Chen, Zeyang Liu, Xuguang Lan
arXiv:2608. 19776v1 Announce Type: cross Abstract: Current dexterous grasp planners primarily optimize for physical stability, focusing on whether an object can be grasped rather than how it should be grasped to support downstream functional tasks.
By Julien Merand, Boris Meden, Liming Chen, Mathieu Grossard
MultiGraspNet is a multitask 3D vision model that simultaneously predicts feasible poses for both parallel and vacuum grippers, allowing a single robot to handle multiple end effectors. Trained on the aligned GraspNet-1Billion and SuctionNet-1Billion datasets, it generates graspability masks that quantify the suitability of each scene point for successful grasps. With only 15.75 M parameters, the model achieves fast inference on a single GPU and demonstrates competitive performance against single-task models while reducing computational cost, as shown in extensive experiments and real‑world tests on a single‑arm multi‑gripper setup.
By Stephany Ortuno-Chanelo, Paolo Rabino, Enrico Civitelli, Tatiana Tommasi, Raffaello Camoriano
arXiv:2607. 14341v1 Announce Type: cross Abstract: Robust robotic grasping remains a fundamental challenge for complex real-world applications.
By Hanyi Zhang, Khang Nguyen, Charith Munasinghe, Basu Hela, Tianyu Li, Zihong Luo, Hoan Nguyen, Hans Wernher van de Venn, Yalin Zheng, Ravi Prakash, Tung D. Ta, Anh Nguyen, Baoru Huang
arXiv:2602.13444v2 Announce Type: replace-cross
Abstract: Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tas...
By Huajian Zeng, Lingyun Chen, Jiaqi Yang, Yuantai Zhang, Fan Shi, Peidong Liu, Xingxing Zuo
arXiv:2606. 17054v1 Announce Type: cross Abstract: Humans can grasp objects effortlessly, whereas multi-fingered robots are far from this level of generality.
By Kevin Yuanbo Wu, Tianxing Zhou, Isaac Tu, Billy Yan, Irmak Guzey, David Fouhey, Dandan Shan, Lerrel Pinto
arXiv:2608.13014v2 Announce Type: replace
Abstract: Understanding hand-object interaction from egocentric vision is essential for modeling how people physically engage with the surrounding world. Yet...
By Andela Ilic, Rachel Schuchert, Yijing Jiang, Christian Holz
The paper introduces a continual‑learning framework for single‑view 6‑DoF grasp synthesis with a parallel‑jaw gripper in cluttered scenes. Instead of fine‑tuning a large parametric model, the method updates grasp scores via memory in a learned embedding space and optionally incorporates user demonstrations to generate new candidate grasps. Experiments in simulation and real‑world trials (over 1500 grasps) show that the approach matches baseline performance before adaptation, improves online on unseen objects, and achieves over 90% success on challenging categories after just 50 online attempts.
By Giulio Schiavi, Andrei Cramariuc, Michael Pantic, Roland Siegwart
arXiv:2610.34893v1 Announce Type: cross
Abstract: Grasping is a foundational capability in robotic manipulation. Scene-level 6-DoF grasp synthesis relies on point clouds for metric geometry, yet real...
By Rui Cao, Jia-Hui Pan, Yichuan Li, Yunfan Yu, Chi-Wing Fu, Jiangliu Wang, Yun-Hui Liu
arXiv:2505. 05517v3 Announce Type: replace-cross Abstract: Functional grasping is essential for enabling dexterous multi-finger robot hands to manipulate objects effectively.
By Hongyi Chen, Yunchao Yao, Yufei Ye, Zhixuan Xu, Homanga Bharadhwaj, Jiashun Wang, Arthur Jakobsson, Ruihan Zhao, Shubham Tulsiani, Zackory Erickson, Jeffrey Ichnowski
arXiv:2606. 09243v1 Announce Type: cross Abstract: Estimating full-hand grasp pressure from egocentric video is critical for immersive VR and robotic manipulation, yet dense tactile sensing often relies on intrusive hardware.
By Yuan Zeng, Yujia Shi, Tiao Tan, Xingting Li, Yaqi Qin, Zongqing Lu, Wenming Yang, Jing-Hao Xue, Qingmin Liao