arXiv Computer Vision

MMGNet: Multi-Modal 6-DoF Grasp Synthesis for Cluttered Scenes

arXiv Computer Vision
Oct 9

OmniDex: Scaling Dexterous Hand Grasping to Diverse Cluttered Scenes

OmniDex presents a large-scale benchmark for dexterous hand grasping, featuring over 2.6 million cluttered scenes and 0.4 B scene-specific grasp ground truths generated via a scalable seed-and-filter strategy. The paper introduces the OmniDex model, which uses Soft Winner-Takes-All learning, human-inspired physical constraints, and physics-driven ranking to address multimodality and precision errors in generative grasp models. Experimental results demonstrate that OmniDex achieves state‑of‑the‑art performance and strong generalization across diverse scenes, views, and unseen objects.

By Naiyu Fang, Zhongjin Luo, Yuxin Mo, Siyuan Huang, Jianbo Liu, Yufei Liu, Zheyuan Zhou, Chenkai Jin, Xiaogang Wang, Hongsheng Li
arXiv AI
Oct 19

MANGO-Grasp: Mahalanobis Fields over Geometry-Oriented 3D Gaussians for Cross-Embodiment Dexterous Grasping

MANGO‑Grasp introduces an anisotropic interaction framework for cross‑embodiment dexterous grasping. It represents objects as geometry‑oriented 3D Gaussian primitives to preserve local surface geometry, encodes hands with pretrained descriptors that capture morphology and kinematics, and models hand‑object interaction using anisotropic Mahalanobis fields. The method achieves state‑of‑the‑art performance on CMAP and MultiGripperGrasp benchmarks, outperforms baselines by up to 8.24 percentage points in simulation, and demonstrates strong zero‑shot transfer to the unseen SharpaWave hand with up to 16.57 percentage point improvement, achieving 86% success in real‑world experiments.

By Heng Zhang, Kevin Yuchen Ma, Mike Zheng Shou, Weisi Lin, Yan Wu
arXiv AI
6d ago

From Reasoning to Action: Benchmarking Frontier AI Models on LIBERO-10 Robot Manipulation Tasks

The paper introduces a closed‑loop framework to evaluate frontier AI models on the LIBERO‑10 robot manipulation benchmark, allowing models to control a robot via visual inputs, proprioception, and tool calls without task‑specific fine‑tuning. Six models (GPT‑6 Astra, GPT‑6.1 Sol, GPT‑6 Luna, Claude Opus 5, Claude Opus 5.5, Gemini‑4 Argon) were tested across 18 configurations and 1,800 episodes, with GPT‑6 Astra achieving the highest success rate of 44%. Results show that higher reasoning effort generally improves performance, yet benefits vary by model and task, and many models struggle with precise spatial arrangements and complex multi‑step interactions.

By May Espinola, Qifan Zhang, Yu Xiang
arXiv Machine Learning
Oct 3

Continual Learning for 6-DoF Grasp Synthesis via Experience and Demonstrations

The paper introduces a continual‑learning framework for single‑view 6‑DoF grasp synthesis with a parallel‑jaw gripper in cluttered scenes. Instead of fine‑tuning a large parametric model, the method updates grasp scores via memory in a learned embedding space and optionally incorporates user demonstrations to generate new candidate grasps. Experiments in simulation and real‑world trials (over 1500 grasps) show that the approach matches baseline performance before adaptation, improves online on unseen objects, and achieves over 90% success on challenging categories after just 50 online attempts.

By Giulio Schiavi, Andrei Cramariuc, Michael Pantic, Roland Siegwart
arXiv Computer Vision
Sep 3

MultiGraspNet: A Multitask 3D Vision Model for Multi-gripper Robotic Grasping

MultiGraspNet is a multitask 3D vision model that simultaneously predicts feasible poses for both parallel and vacuum grippers, allowing a single robot to handle multiple end effectors. Trained on the aligned GraspNet-1Billion and SuctionNet-1Billion datasets, it generates graspability masks that quantify the suitability of each scene point for successful grasps. With only 15.75 M parameters, the model achieves fast inference on a single GPU and demonstrates competitive performance against single-task models while reducing computational cost, as shown in extensive experiments and real‑world tests on a single‑arm multi‑gripper setup.

By Stephany Ortuno-Chanelo, Paolo Rabino, Enrico Civitelli, Tatiana Tommasi, Raffaello Camoriano
arXiv AI
Jun 19

Human Universal Grasping

arXiv:2606. 17054v1 Announce Type: cross Abstract: Humans can grasp objects effortlessly, whereas multi-fingered robots are far from this level of generality.

By Kevin Yuanbo Wu, Tianxing Zhou, Isaac Tu, Billy Yan, Irmak Guzey, David Fouhey, Dandan Shan, Lerrel Pinto
arXiv AI
2d ago

AffordSim: A Scalable Data Generator and Benchmark for Affordance-Aware Robotic Manipulation

AffordSim is a scalable data generator and benchmark that integrates open‑vocabulary 3D affordance prediction into simulation‑based trajectory generation for robotic manipulation. Given a natural‑language task description, it synthesizes task‑relevant scenes, queries affordances, grounds them on object surfaces, samples region‑conditioned grasps, and selects executable candidates with motion planning, while randomizing pose, texture, lighting, noise, and backgrounds for sim‑to‑real transfer. The benchmark includes 50 tasks, five robot embodiments, and over 500 objects, achieving 93% of the success rate of manual contact annotations on affordance‑critical tasks and 89% on hard composite tasks, with policies trained on AffordSim transferring zero‑shot to a real Franka FR3 with 24% average success.

By Mingyang Li, Haofan Xu, Haowen Sun, Xinzhe Chen, Sihua Ren, Liqi Huang, Xinyang Sui, Chenyang Miao, Jiawei Ye, Qiongjie Cui, Xingyu Chen, Zeyang Liu, Xuguang Lan