arXiv:2606. 12910v1 Announce Type: cross Abstract: For robotics to be effectively integrated into household or industrial environments, machines must adapt to natural-language prompts in real time.
By Allison Andreyev, Landon Eum, Nestor Tiglao, Romel Gomez
arXiv:2608. 19759v1 Announce Type: cross Abstract: Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets.
By Julien Merand, Boris Meden, Mathieu Grossard, Liming Chen
AdaRoboVLG is a Vision‑Language‑Grasp framework that separates a generalizable base grasp policy from task‑specific understanding. The base policy generates and evaluates physically feasible grasp candidates using kinematic mapping and force‑closure stability, while foundation‑model modules supply composable spatial, cognitive, and temporal priors that adapt grasp synthesis to different robotic hands and environments without retraining. Experiments show strong cross‑hand generalization, effective handling of diverse grasping challenges, and functional grasping in cluttered, dynamic settings.
By Sixu Yan, Shikang Wang, Binhua Huang, Xuanlai Tang, Guohua Fan, Fan Huang, Haoxuan Li, Yongkang Li, Yuhan Li, Bencheng Liao, Zeyu Zhang, Wenyu Liu, Hangxin Liu, Xinggang Wang
The paper introduces a continual‑learning framework for single‑view 6‑DoF grasp synthesis with a parallel‑jaw gripper in cluttered scenes. Instead of fine‑tuning a large parametric model, the method updates grasp scores via memory in a learned embedding space and optionally incorporates user demonstrations to generate new candidate grasps. Experiments in simulation and real‑world trials (over 1500 grasps) show that the approach matches baseline performance before adaptation, improves online on unseen objects, and achieves over 90% success on challenging categories after just 50 online attempts.
By Giulio Schiavi, Andrei Cramariuc, Michael Pantic, Roland Siegwart
The paper introduces an interaction‑centric framework that unifies representations for two‑finger gripper manipulation across different robot embodiments. By using a parameterized universal gripper abstraction and a canonical gripper‑frame representation, the system infers sub‑tasks from language and RGB‑D inputs, grounds interaction triplets, and employs hybrid features and a Flow‑Matching Transformer to generate smooth 7‑DoF action sequences. Experiments in both simulation and real‑world settings show that this approach achieves competitive benchmark performance while enabling extreme cross‑embodiment and cross‑viewpoint zero‑shot sim‑to‑real transfer to heterogeneous robot platforms.
By Guanlin Li, Shifeng Bao, Yihan Zhao, Haitao Shen, Haoyang Li, Chen Zhao, Tong Yang, Jie Tang, Jing Zhang
MultiGraspNet is a multitask 3D vision model that simultaneously predicts feasible poses for both parallel and vacuum grippers, allowing a single robot to handle multiple end effectors. Trained on the aligned GraspNet-1Billion and SuctionNet-1Billion datasets, it generates graspability masks that quantify the suitability of each scene point for successful grasps. With only 15.75 M parameters, the model achieves fast inference on a single GPU and demonstrates competitive performance against single-task models while reducing computational cost, as shown in extensive experiments and real‑world tests on a single‑arm multi‑gripper setup.
By Stephany Ortuno-Chanelo, Paolo Rabino, Enrico Civitelli, Tatiana Tommasi, Raffaello Camoriano