Social World Models
arXiv:2509. 00559v3 Announce Type: replace Abstract: Humans intuitively navigate social interactions by simulating unspoken dynamics and reasoning about others' perspectives, even with limited information.
arXiv:2602. 10635v3 Announce Type: replace Abstract: Socially intelligent AI systems must reason across diverse human behavioral tasks and generalize to new social contexts.
arXiv:2509. 00559v3 Announce Type: replace Abstract: Humans intuitively navigate social interactions by simulating unspoken dynamics and reasoning about others' perspectives, even with limited information.
arXiv:2512. 09706v2 Announce Type: replace Abstract: The paradigm of agentic AI is shifting from engineered complex workflows to post-training native models.
arXiv:2607. 14485v1 Announce Type: new Abstract: Large language model (LLM)-based generative agents simulate human behavior through long-horizon decision-making processes that comprise intermediate steps such as planning, memory retrieval, reflection, and action selection.
arXiv:2606. 18537v1 Announce Type: new Abstract: Humans often acquire new skills by observing others, since observed behaviors implicitly reveal how to act in an environment.
The paper presents UBCL, a reinforcement learning framework that generates controllable and diverse player behaviors without using human gameplay data. By defining behavior in an N‑dimensional continuous space and training a single PPO‑based multi‑agent policy with target behavior vectors, the method learns how actions affect behavioral statistics such as aggressiveness, mobility, and cooperativeness. Experiments in a custom Unity multiplayer game demonstrate that UBCL achieves greater behavioral diversity than a win‑only baseline and accurately matches specified behavior vectors across a range of targets.
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.
arXiv:2501. 14622v5 Announce Type: replace Abstract: Learning efficient representations for decision-making policies is a challenge in imitation learning (IL).
arXiv:2608. 05673v1 Announce Type: new Abstract: Trajectory prediction has shifted toward structured formulations with explicit social modeling.
arXiv:2607. 07021v1 Announce Type: new Abstract: Humans continuously coordinate with others in dynamic interactions, often through implicit, hard-to-quantify social norms that act as shared tacit expectations among interacting agents.
arXiv:2509. 02522v3 Announce Type: replace-cross Abstract: Recent advances in Reinforcement Learning with Verifiable Rewards (RLVR) have empowered large language models (LLMs) to tackle challenging reasoning tasks such as mathematics and programming, however existing RLVR methods often suffer from sparse reward signals and unstable policy gradient updates inherent to RL-based approaches.
The paper introduces CurriPO, a tree‑structured curriculum that automatically adapts to diverse user reward models in AI alignment tasks. By exploiting the natural hierarchy between easy‑ and hard‑to‑optimize reward models, CurriPO covers a broad user population in a single traversal, reusing previously incorporated reward models. Experiments on personalized continuous control show that CurriPO improves population satisfaction by 1.2–2.1× over the strongest baseline while cutting training time and better serving users traditionally underserved by conventional optimization.
EmbodiedMind introduces a three-stage training paradigm for embodied foundation models that tackles inefficient sample use, task imbalance, and credit assignment in long-horizon planning. The stages—Rejection Sampling-based Fine‑Tuning, Iterative Rejection GRPO, and Trie‑GRPO—filter low‑informative data, balance task difficulty, and use action prefix trees for step‑level advantage estimation. This approach yields a state‑of‑the‑art average performance of 70.02% across 18 benchmarks, notably improving long‑horizon task planning accuracy.