Human-like autonomy emerges from self-play and a pinch of human data
arXiv:2606. 19370v1 Announce Type: cross Abstract: Self-play reinforcement learning has recently emerged as a way to train driving policies without any human data.
arXiv:2606. 18537v1 Announce Type: new Abstract: Humans often acquire new skills by observing others, since observed behaviors implicitly reveal how to act in an environment.
arXiv:2606. 19370v1 Announce Type: cross Abstract: Self-play reinforcement learning has recently emerged as a way to train driving policies without any human data.
arXiv:2607. 08647v1 Announce Type: cross Abstract: As autonomous agents are increasingly deployed across diverse operational contexts, aligning their behavior with human intent demands reward functions that remain robust to such changes rather than overfitting to any single environment.
arXiv:2607. 13172v1 Announce Type: new Abstract: We address the problem of safely training an agent policy and deploying a good and safe policy, in settings where the environment dynamics are unknown and no suitable reward function is available.
arXiv:2502. 18447v2 Announce Type: replace Abstract: Existing approaches to reward inference typically assume that humans provide demonstrations according to specific behavior models.
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.
arXiv:2610.00676v1 Announce Type: cross Abstract: Unsupervised skill discovery has emerged as a promising approach for leveraging reward-free datasets to pretrain general-purpose policies. However, c...
arXiv:2506. 01568v4 Announce Type: replace Abstract: Being able to solve a task in diverse ways makes agents more robust to task variations and less prone to local optima.
arXiv:2509. 03206v2 Announce Type: replace-cross Abstract: Learning from reward functions and imitation learning of demonstrations are the two principal approaches for training autonomous systems that interact with an environment through action and observation.
The paper introduces the Agentic Compositional Generalization hypothesis, suggesting that reinforcement learning (RL) primarily refines high‑level decision‑making behaviors that orchestrate pre‑trained low‑level skills, rather than teaching new domain‑specific skills from scratch. It proposes River, a training recipe that enhances reward quality by filtering low‑quality synthetic environments and adding process‑level behavior regularization. Using River, RL‑trained agents outperform other open‑source 8B models on four terminal‑agent benchmarks, achieving significant gains with fewer than 30% of the training environments.
arXiv:2510. 12560v2 Announce Type: replace-cross Abstract: End-to-end autonomous driving models trained with imitation learning (IL) often generalize poorly, particularly in long-tail scenarios where expert demonstrations are sparse.
arXiv:2607. 02496v1 Announce Type: cross Abstract: Realistic traffic simulation requires agents that imitate logged behavior and can also be steered along interpretable axes.
arXiv:2608. 14332v1 Announce Type: cross Abstract: Reinforcement learning is promising for autonomous urban driving, but long-horizon goal-directed navigation asks a policy to acquire several competing behaviors at once--reaching a distant goal, tracking a route, avoiding obstacles, obeying signals--and a fixed objective gives no order in which to learn them.