arXiv:2405. 08921v2 Announce Type: replace Abstract: We focus on the online-based active learning (OAL) setting where an agent operates over a stream of observations and trades-off between the costly acquisition of information (labelled observations) and the cost of prediction errors.
By Maxime Heuillet, Ola Ahmad, Audrey Durand
arXiv:2607. 28408v1 Announce Type: new Abstract: This thesis studies policy learning in interactive systems where an agent observes a context, selects an action from a very large set, and receives partial feedback.
By Imad Aouali
arXiv:2510. 02149v2 Announce Type: replace Abstract: We introduce Action-Triggered Sporadically Traceable Markov Decision Processes (ATST-MDPs), a reinforcement learning framework for partial observability in which full state observations occur stochastically at each step, with probability determined by the chosen action.
By Alexander Ryabchenko, Wenlong Mou
The paper introduces aspiration-based perturbed learning automata (APLA), a payoff‑based learning scheme that incorporates an aspiration factor to reinforce action selection in distributed multi‑player games. It presents a stochastic stability analysis of APLA in positive‑utility games with noisy observations, establishing that the infinite‑dimensional Markov chain induced by the dynamics can be reduced to a finite‑dimensional one. This work extends previous results beyond potential and coordination games to generic non‑zero‑sum games, with a second part focusing on weakly acyclic games.
By Georgios C. Chasparis
arXiv:2606. 02363v1 Announce Type: new Abstract: We study sequential decision-making in partially observable environments against strategic, adaptive opponents, modeled as partially observable Markov games (POMGs).
By Raman Arora
arXiv:2306. 02704v2 Announce Type: replace-cross Abstract: We introduce \emph{Calibrated Stackelberg Games (CSGs)}, a generalization of the standard Stackelberg Games (SGs) framework.
By Nika Haghtalab, Chara Podimata, Kunhe Yang
arXiv:2004. 06321v2 Announce Type: replace Abstract: We study the sequential batch learning problem in linear contextual bandits with finite action sets, where the decision maker is constrained to split incoming individuals into (at most) a fixed number of batches and can only observe outcomes for the individuals within a batch at the batch's end.
By Yanjun Han, Zhengqing Zhou, Zihao Hu, Jose Blanchet, Peter W. Glynn, Yinyu Ye, Zhengyuan Zhou
arXiv:2410. 03565v4 Announce Type: replace-cross Abstract: In the zero-shot policy transfer (ZSPT) setting for contextual Markov decision processes (CMDP), agents train on a fixed, finite set of contexts and must generalize to new ones.
By Max Weltevrede, Caroline Horsch, Matthijs T. J. Spaan, Wendelin B\"ohmer
Meta-LinEXP3 is an online-within-online algorithm designed for adversarial linear contextual bandits with random action sets. It builds a task-level prior from completed tasks to guide an inner LinEXP3 learner, achieving an σO(√n) per‑task regret when context distributions are known and an σO(n^{2/3}) regret with a past‑only regularized moment estimator when they are unknown. The paper also links prior accuracy to transfer regret, showing that better priors yield sublinear, transfer‑dependent regret across tasks, and demonstrates the method on structured hyperspectral tensor sampling.
By Hao Li, Jie Xu, Zheng Xie
arXiv:2504.09192v5 Announce Type: replace
Abstract: The primary goal of my Ph.D. study is to develop provably efficient and practical algorithms for data-driven sequential decision-making under uncer...
By Zhiyong Wang
arXiv:2607. 17823v1 Announce Type: new Abstract: Reinforcement Learning is a cornerstone technique for modern large reasoning models.
By Riccardo Poiani, Martino Bernasconi, Andrea Celli
arXiv:2603. 03480v2 Announce Type: replace Abstract: We study reinforcement learning with delayed state observation, where the agent observes the current state after some random number of time steps.
By Harin Lee, Kevin Jamieson